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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Summary (for WARs):

    SE -> BB = Good! Not actually bad. Your highest potency combo rotation as WAR - however, this generates tons of enmity. I think there's a misconception that might spring up from this thread, and that's that WARs shouldn't be using BB as OT at all. This isn't true, you should use BB, but sparingly. The second you cross into the territory wherein your MT will lose hate or needs to do an extra Power Slash to compensate for your extra BB, you're looking at an over all group DPS loss.

    SE -> SE = Fantastic! This combo has no enmity modifiers attached to it and is only 20 potency less than SE -> BB. It is extremely important to use this combo as often as possible as it allows your MT to stick to their DPS rotation, which is an overall group DPS gain. Again - don't neglect BB, the more you do this combo the more overall DPS you're losing. This is the key balancing act you need to perform as a WAR - if you don't feel confident in using BB, just stick to SE -> SE and you'll only be a bit less than optimal.

    SE -> SP = ... Situational! You basically want to use this when you... want to put up SP (mainly tank busters, cleaves, and AOE damage though this really hasn't been that useful in current raid content). Using SE -> SE allows for a quicker transition into SP, but optimally you want to plan out all your GCDs so you can maximize BB uptime while still being able to put up Path when it's needed. If you're not comfortable with that, again, just stick to SE -> SE and put up SP when necessary.

    Fracture = Often overlooked but will reduce enmity generation as well as increase DPS as long as you use it appropriately. Wouldn't recommend doing it if you don't want to play optimally, but it is a good way to drop hate during a tank swap as well as reduce your overall enmity generation per GCD.

    Also, never drop SE. There are situations where you'll have to, mainly ones where you can't get in 6~ GCDs but need to apply Path, but they are few and far between (mainly just Oppressor's transitions in A4S and the first Cascade in A3S).
    (5)
    Last edited by SpookyGhost; 02-08-2016 at 04:14 PM.