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  1. #61
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Fyce View Post
    You litteraly said "ignoring everything about group synergy is being a good tank".

    Everytime a MT (DRK/PLD) have to use an enmity combo to keep up with the OT WAR's Butcher's block, the group loses overall potency.
    Even if you use Storm's Path instead of BB, if it allow the MT to use a single DPS rotation instead of an enmity one, the whole group's potency will increase.


    ... But who cares, right? Be a good Tank, yay.
    It might be a good idea to read more then 2 words of what I've said in this thread. I've already pointed out precisely when it's acceptable to Storm's Path.

    Course, then you might actually have to up your comprehension abilities to understand.
    (1)

  2. #62
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Things have probably changed quite a bit since I was a WAR main pre-Heavensward, but I remember more than a few instances where failing to put up SP in time during early progression guaranteed that your lowest HP dps died to Megaflare. I understand that it's a 7 potency loss/GCD to SE/SP instead of a 3 potency loss/GCD for SE/SE when you're catching up on aggro, but when you have one of the most powerful raid wide damage mitigation abilities in the game, sometimes you just take the dps loss.

    Hell, if you don't want SP, I'll take it back off you, thank you very much.
    (0)

  3. #63
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Another advantage of SE -> SE is that you can easily convert it to SE -> SP. IE:

    SE -> SE -> SP -> SE

    instead of:

    SE -> BB -> SE -> SP
    (2)

  4. #64
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Lyth View Post
    snip.
    As I have said many, many, many times before, early progression is the only situation where storm's path is actually useful, relegating it to less than 1% of available content at any time. Any other time, it's a band aid solution to cover up for a bad df main tank. It's about as useful as Machinist's Dismantle or Rend Mind, except even less useful cause the machinist doesn't sacrifice DPS to use it.

    ETA: If I have to throw up Storm's Path at any time other than Early progression, and there's no raid buster that needs the 10% mitigation coming within those 20 seconds, it is most definitely NOT intended as a compliment either to the main tank, or to the healers that are in charge of healing that tank. I'm just covering up for either a sloppy tank, or a sloppy healer.
    (0)
    Last edited by Thunda_Cat_SMASH; 02-07-2016 at 08:15 PM. Reason: Slipped my mind.

  5. #65
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Ehh, SP's strength isn't in mitigating tankbusters. Damage reduction isn't additive, and you probably aren't going to save a tank who missed a cooldown with it. It's more about mitigating raid-wide damage.

    Also, anticipating for and compensating for mistakes is what tanks and healers do. As a tank or healer, if you hold off on an intervention that could have prevented a death in order to push more personal dps, then you have as much to learn about your role as they do about theirs. We are support classes first. We facilitate raid dps.
    (2)

  6. #66
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I'm no number cruncher so maybe 10% extra mitigation isn't worth a lot, but if Dark Nights Shadow skin didn't have a trait to bring it in line with Gladiators Rampart, I definitely be crying for a buff for DRK.

    (I got my numbers from the wiki, don't know if they're up to date or not)
    (0)

  7. #67
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    im pretty sure paladins are glad to change rage of halone effect with storm path effect.

    storm path helps a lot in raid mitigation in turns like as1 and as3 with all those raids aoes help to healers to keep the party up to the cost of 10 of potency? is a good deal for me.
    (0)

  8. #68
    Player
    Nirurin's Avatar
    Join Date
    Jan 2016
    Posts
    25
    Character
    Ren Nirin
    World
    Odin
    Main Class
    Paladin Lv 52
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    ETA: If I have to throw up SP at any time...and there's no raid buster that needs the 10% mitigation coming within those 20 seconds, it is most definitely NOT intended as a compliment either to the main tank, or to the healers that are in charge of healing that tank. I'm just covering up for either a sloppy tank, or a sloppy healer.

    I've been reading through this thread... and it seems you're missing the point. Nobody is saying that storms path is required for survival. The point is, if you are OT, and using BB is causing the MT to have to use RoH to keep hate (instead of Royal Authority), then while BB is better for your own personal DPS, it is actually a net loss for the group.

    Butchers block + Rage of Halone = LESS OVERALL DPS than Royal Authority + Storms path

    I believe you could also use.. is it storms eye? Instead of path. It's still better for the group than BB all the time. There is no BB in team.
    (5)

  9. #69
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    If the mt can't hold hate over the ot war using butchers block, then perhaps the war shouldn't be the ot in that situation, no?
    (1)

  10. #70
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Or the WAR can forego a tiny amount of personal DPS in exchange for better raid DPS by letting the MT stance-dance and use their damage combos instead of their enmity combos.
    (2)

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