It might be a good idea to read more then 2 words of what I've said in this thread. I've already pointed out precisely when it's acceptable to Storm's Path.You litteraly said "ignoring everything about group synergy is being a good tank".
Everytime a MT (DRK/PLD) have to use an enmity combo to keep up with the OT WAR's Butcher's block, the group loses overall potency.
Even if you use Storm's Path instead of BB, if it allow the MT to use a single DPS rotation instead of an enmity one, the whole group's potency will increase.
... But who cares, right? Be a good Tank, yay.
Course, then you might actually have to up your comprehension abilities to understand.
Things have probably changed quite a bit since I was a WAR main pre-Heavensward, but I remember more than a few instances where failing to put up SP in time during early progression guaranteed that your lowest HP dps died to Megaflare. I understand that it's a 7 potency loss/GCD to SE/SP instead of a 3 potency loss/GCD for SE/SE when you're catching up on aggro, but when you have one of the most powerful raid wide damage mitigation abilities in the game, sometimes you just take the dps loss.
Hell, if you don't want SP, I'll take it back off you, thank you very much.
Another advantage of SE -> SE is that you can easily convert it to SE -> SP. IE:
SE -> SE -> SP -> SE
instead of:
SE -> BB -> SE -> SP
As I have said many, many, many times before, early progression is the only situation where storm's path is actually useful, relegating it to less than 1% of available content at any time. Any other time, it's a band aid solution to cover up for a bad df main tank. It's about as useful as Machinist's Dismantle or Rend Mind, except even less useful cause the machinist doesn't sacrifice DPS to use it.
ETA: If I have to throw up Storm's Path at any time other than Early progression, and there's no raid buster that needs the 10% mitigation coming within those 20 seconds, it is most definitely NOT intended as a compliment either to the main tank, or to the healers that are in charge of healing that tank. I'm just covering up for either a sloppy tank, or a sloppy healer.
Last edited by Thunda_Cat_SMASH; 02-07-2016 at 08:15 PM. Reason: Slipped my mind.
Ehh, SP's strength isn't in mitigating tankbusters. Damage reduction isn't additive, and you probably aren't going to save a tank who missed a cooldown with it. It's more about mitigating raid-wide damage.
Also, anticipating for and compensating for mistakes is what tanks and healers do. As a tank or healer, if you hold off on an intervention that could have prevented a death in order to push more personal dps, then you have as much to learn about your role as they do about theirs. We are support classes first. We facilitate raid dps.
I'm no number cruncher so maybe 10% extra mitigation isn't worth a lot, but if Dark Nights Shadow skin didn't have a trait to bring it in line with Gladiators Rampart, I definitely be crying for a buff for DRK.
(I got my numbers from the wiki, don't know if they're up to date or not)
im pretty sure paladins are glad to change rage of halone effect with storm path effect.
storm path helps a lot in raid mitigation in turns like as1 and as3 with all those raids aoes help to healers to keep the party up to the cost of 10 of potency? is a good deal for me.
ETA: If I have to throw up SP at any time...and there's no raid buster that needs the 10% mitigation coming within those 20 seconds, it is most definitely NOT intended as a compliment either to the main tank, or to the healers that are in charge of healing that tank. I'm just covering up for either a sloppy tank, or a sloppy healer.
I've been reading through this thread... and it seems you're missing the point. Nobody is saying that storms path is required for survival. The point is, if you are OT, and using BB is causing the MT to have to use RoH to keep hate (instead of Royal Authority), then while BB is better for your own personal DPS, it is actually a net loss for the group.
Butchers block + Rage of Halone = LESS OVERALL DPS than Royal Authority + Storms path
I believe you could also use.. is it storms eye? Instead of path. It's still better for the group than BB all the time. There is no BB in team.
If the mt can't hold hate over the ot war using butchers block, then perhaps the war shouldn't be the ot in that situation, no?
Or the WAR can forego a tiny amount of personal DPS in exchange for better raid DPS by letting the MT stance-dance and use their damage combos instead of their enmity combos.
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