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  1. #11
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Its more likely to happen when if the Paladin is trying to MT primarily in Sword Oath or when their is a slight gear gap and the Warrior is trying to OTing something like Void Ark and inattentive enmity creep causes boss spinning. 7 more personal potency per GCD at the cost of generating 150% more enmity isn't really worth it for the potential problems it will cause in my opinion. Especially when -10% damage inflicted by the boss should allow the Healers and MT to DpS more.

    A lot of players miss that slight losses in one place can lead to bigger gains elsewhere.


    Yes, that is true, but as of right now the OP's complaint is an actual (if only minor) problem. Hopefully it will be fixed without creating others.


    The Str/Vit divide does make things worse, but that doesn't change that this is an underlying problem.



    Even if that 10% less damage would lead to an increase in Healer DpS greater than your own loss in personal DpS?
    Tbh. If it's DF, just suck it up and throw in another enmity attack or two(not directed at you, at the conversation as a whole), most times you get OTs that will do far less.damage than any loss being discussed here, so be happy they are doing something right. In progression, where those finer points matter, the tanks should be communicating enough that this is a non issue.
    (3)
    Last edited by Whiteroom; 02-07-2016 at 11:08 AM.