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  1. #1
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Paladin enmity burst/opener isn't really that great. Paladin's only have 1 damage buff cooldown (Fight or Flight +30%) and RoH has the lowest enmity generation of all the Tank enmity combos due to having lower total potency (150/200/260 for 610) and lower multipiliers (x3/x5).

    In comparison, a Warrior's enmity burst/opener has 2 damage buff cooldowns (Berserk +50% and Unchained +33.33% for a combined x2 damage increase) that can be combined with a buff/debuff combo (+5% damage -10% slash resist which is effectively a 11% slash damage buff) as well as higher total potency (150/200/280) and higher multipliers (x3.5/x5.5).
    Even with all of that, as PLD, I never had these issues unless the OT was remaning in tank stance and actively trying to take hate to troll. That or if I did something stupid like hit sprint as soon as I went to pull...

    But even that lower PLD generation should change this month.

    And those full VIT tanks that have trouble with hate will change too.
    (1)
    Last edited by Whiteroom; 02-07-2016 at 09:02 AM.

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Whiteroom View Post
    Even with all of that, as PLD, I never had these issues unless the OT was remaning in tank stance and actively trying to take hate to troll. That or if I did something stupid like hit sprint as soon as I went to pull...
    Its more likely to happen when if the Paladin is trying to MT primarily in Sword Oath or when their is a slight gear gap and the Warrior is trying to OTing something like Void Ark and inattentive enmity creep causes boss spinning. 7 more personal potency per GCD at the cost of generating 150% more enmity isn't really worth it for the potential problems it will cause in my opinion. Especially when -10% damage inflicted by the boss should allow the Healers and MT to DpS more.

    A lot of players miss that slight losses in one place can lead to bigger gains elsewhere.

    But even that lower PLD generation should change this month.
    Yes, that is true, but as of right now the OP's complaint is an actual (if only minor) problem. Hopefully it will be fixed without creating others.

    And those full VIT tanks that have trouble with hate will change too.
    The Str/Vit divide does make things worse, but that doesn't change that this is an underlying problem.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Not particularly! Unless the debuff from Path is mandatory to survive a raid buster, which only ever is necessary during progression to cheese mechanics. It's a pointless ability to use in any situation where your or the raid's survivability isn't threatened.
    Even if that 10% less damage would lead to an increase in Healer DpS greater than your own loss in personal DpS?
    (0)
    Last edited by Ultimatecalibur; 02-07-2016 at 10:25 AM.

  3. #3
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Its more likely to happen when if the Paladin is trying to MT primarily in Sword Oath or when their is a slight gear gap and the Warrior is trying to OTing something like Void Ark and inattentive enmity creep causes boss spinning. 7 more personal potency per GCD at the cost of generating 150% more enmity isn't really worth it for the potential problems it will cause in my opinion. Especially when -10% damage inflicted by the boss should allow the Healers and MT to DpS more.

    A lot of players miss that slight losses in one place can lead to bigger gains elsewhere.


    Yes, that is true, but as of right now the OP's complaint is an actual (if only minor) problem. Hopefully it will be fixed without creating others.


    The Str/Vit divide does make things worse, but that doesn't change that this is an underlying problem.



    Even if that 10% less damage would lead to an increase in Healer DpS greater than your own loss in personal DpS?
    Tbh. If it's DF, just suck it up and throw in another enmity attack or two(not directed at you, at the conversation as a whole), most times you get OTs that will do far less.damage than any loss being discussed here, so be happy they are doing something right. In progression, where those finer points matter, the tanks should be communicating enough that this is a non issue.
    (3)
    Last edited by Whiteroom; 02-07-2016 at 11:08 AM.