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  1. #71
    Player
    Join Date
    Mar 2011
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    1,651
    20 consecutive tin ore +3 synths with over 500 quality each time: no +3 tin nuggets. My entire modern mining career's stock of +3 tin ore (I can't remember if I used any +3 tin ore for bronze, so it might have actually been every +3 tin ore I've ever mined), plus another batch from the wards, gone. I got like 24 +2's and 64+1s. That's all the cold hard data I need to vote to overhaul the HQ part system.

    Assuming 10% of +3 mats you use actually make +3 parts, which is what the case is in my experience with pumping the parts to 300-600 quality with them: Four thousand iron ore+3s get synthed into one thousand iron nuggets+3 get synthed into twenty iron ingots+3 get synthed to two iron plate+3s. This only incorporates the number of +3's you make from +3's. You do marry up +2s and +1s, but again my experience is that 2/3 to 3/4 of my +3 successes come from all +3 mats using my own mined materials.

    So four thousand iron ore +3s converts to four iron plate+3s. Four. Great. Maybe forty +2s. Ok I can take some good shots with those. Four hundred +1s. Ooookay those aren't really capable of making any +3 R40 gear, but probably enough +1s to glut the system and a half dozen +2s to sell decently. 1600 NQs. What am I going to do with 1600 NQ iron plates? Take em all to the bric-a-brac, that's what.

    That's the reality of this system. A lot of people still want them that rare, but there are a lot of people who like the idea of poor gameplay keeping everyone else out of their activity. Some are crafters that can tolerate monotonous grinding. But most are RMT who will take to farming fallen mobs for +3 plates and dominate the market if the system stays this way. They drop iron plates and chains, and are completely saturatable by RMT because of their rarity and low spawn rates. Twenty RMT can probably lock down every fallen mob on the server.

    If crafters can't make +3 plates and chains and RMT can lock down the mobs that drop them, it's only a matter of time before RMT buys crafters. Then makes the +3 gear that you can't. Then owns the entire thing.

    The system has to change. Has to.
    (0)

  2. #72
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    The value of something is always more than nothing, so NQ gear or items are not worthless, Even if people decide not to use or sell it.
    (0)
    Last edited by Eldaena; 04-12-2011 at 04:13 PM.

  3. #73
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What does FF11 have to do with this at all ?

    People bring it up as if SE are supposed to use it as some kind of blue print, they didn't so get over it.

    I like the +1, +2 and +3 system.

    I agree that the relation between quality and HQ success is random as hell and needs to be fixed but thats been discussed in another thread already.
    (0)

  4. #74
    Player

    Join Date
    Mar 2011
    Posts
    48
    In my opinion, the HQ system is good.
    Even the star stats shouldnt be changed. Every star is always the same + percentage.
    If you want to see the real stats, SE could also reveal all other hidden attributes.
    But you loose fun. Isn't +3 stars not a good indication?

    If you think NQ items get worthless. Yes indeed, but all items under R40 will get worthless.
    Bric and Brac. Is this new? What Do you want? In FFXI i ve used those items and degraded them.

    Many chars are crafting just for repairment. They dont care for HQ.
    Although Offtopic: I know characters, which believe in moonphase and totally rely on
    Magic Craftsmanship. Most of them have exceptional results. I told them to HQ this and they did.

    What is about quality?

    In my opinion the entire system is a random number generator, influenced by certain attributes.
    Lets say, random number of 1 to 999 possible. Lets further say. HQ +3 is on 950 to 999. The point is, how to achieve this.
    I think there is a hardcap or a logarhythm which doesnt allow to force an HQ to 100%.
    Why Hq+3 with low quality possible? A) for High Level Items B) Just for all the chars out there, who have a slight chance to get something exceptional. Why not allow it?
    Don't be jealous. The hard working doesnt get all the efforts. This is life.

    RMT. Well they are and they will always be. This is an MMORPG not a single char craft
    boredom. Because of the actual local Leve system, you cant surpress all chars. Killing and claiming all mobs for certain items? Do you really think, they will do it?
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
    Posts
    270
    In response to the original post, I feel it is too late to scrap the current HQ system no matter what popular opinion of it may be. Even when trying to reduce the loot pools of monsters, they are unable to erase the existence of +1 and +2 items in the game because they are things that people already have and have accepted to be worth their respective values.

    You can't suddenly change it so all +1 items are now just the same thing as normal quality items and neither can you accept all the +2 items to be as valuable and powerful as +3 items. People who have already obtain any +1 +2 +3 items will not sit idly by with the sudden destruction to the value to all their possessions. High quality items already have their bonuses set and their values based on the difficulty to make and rarity and any changes to the system in which they were made or how effective the bonuses are would outrage too many players.

    Live with it and just remember a +3 may even gain value over time depending on the changes made through the game. +3 is not meant to by use by your everyday player and is not meant to be common at all. +1 is a 5% bonus, +2 is a 10% bonus and +3 is 15% bonus to normal item stats (rounding up) for those who don't know and as the base items stats increase with rank, the bonuses are increasing at a much greater rate as well.
    (1)

  6. #76
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    +1 +2 +3 system I think should stay.

    People have to remember as well that there has to be a degree of randomness and chance in HQing, there just has to be, because if it is more consistent or follows a set pattern, then there will be more HQs, and HQs NEED to be rare

    I'm sat in leatherworker guild furiously trying to HQ black leather straps... so far 0/56, pretty much all synths have had quality above 200. It bugs the hell out of me that its so random, and I agree the system does need tweaking. As people have suggested before, maybe they should include a touch up option for mats or at least for "parts" I think the issue is not so bad with finished items. Its MATS and PARTS (and cul and alch synths) that really do seem a bit unbalanced.
    (0)

  7. #77
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Wow, I hope that Mariya guy gets banned from these forums.
    (0)

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