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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80

    [Suggestion] Crafting action bar.

    I been thinking that SE should remove the current list of commands and add a action bar for crafting.

    Also they should have all crafting skills be available all the time from the beginning of a craft and then become greyed out when used, the way they currently disappear and pop back up at inconvenient times is really annoying.

    Maybe they could completely revamp the system and have standard/rapid/bold increase TP and skills could actually use the TP, there is so much more they could do with the current crafting system to make it more interactive and not just a random numbers game.
    (4)
    Last edited by Jinko; 04-12-2011 at 09:13 AM.

  2. #2
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    they can add certain (random) point in the timer, so when you hit it, you can get bonus quality or else...
    (1)
    Aion Zwei - Masamune

  3. #3
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I understand your want for more, but considering, the crafting system now is a HUGE step up from XI. I like the crafting system the way it is now, but maybe they could add a bit more to it. Maybe more abilities to learn or a more interactive use for the timer (which on a bright note would probably trip up bots pretty well if it were like a quick time event.)
    (3)

  4. #4
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    I agree that they should remake synthesis UI.
    The current way of synthesis skills being active now is quite inconvenient. If I want to know what skill is up, I need to move cursor to check it.
    I don't want SQEN fix it with extend synthesis windows.

    Maybe add skills bar into current synthesis windows and bind them with numeric buttons will be work.

    [Standard synthesis]
    Rapid synthesis
    Bold synthesis
    [1] [2] [3] [4] [5]
    (1)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I made a quick image of what i meant, you could put other skills in 5-0.

    (1)