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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    270
    In response to the original post, I feel it is too late to scrap the current HQ system no matter what popular opinion of it may be. Even when trying to reduce the loot pools of monsters, they are unable to erase the existence of +1 and +2 items in the game because they are things that people already have and have accepted to be worth their respective values.

    You can't suddenly change it so all +1 items are now just the same thing as normal quality items and neither can you accept all the +2 items to be as valuable and powerful as +3 items. People who have already obtain any +1 +2 +3 items will not sit idly by with the sudden destruction to the value to all their possessions. High quality items already have their bonuses set and their values based on the difficulty to make and rarity and any changes to the system in which they were made or how effective the bonuses are would outrage too many players.

    Live with it and just remember a +3 may even gain value over time depending on the changes made through the game. +3 is not meant to by use by your everyday player and is not meant to be common at all. +1 is a 5% bonus, +2 is a 10% bonus and +3 is 15% bonus to normal item stats (rounding up) for those who don't know and as the base items stats increase with rank, the bonuses are increasing at a much greater rate as well.
    (1)

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    The value of something is always more than nothing, so NQ gear or items are not worthless, Even if people decide not to use or sell it.
    (0)
    Last edited by Eldaena; 04-12-2011 at 04:13 PM.

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What does FF11 have to do with this at all ?

    People bring it up as if SE are supposed to use it as some kind of blue print, they didn't so get over it.

    I like the +1, +2 and +3 system.

    I agree that the relation between quality and HQ success is random as hell and needs to be fixed but thats been discussed in another thread already.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    +1 +2 +3 system I think should stay.

    People have to remember as well that there has to be a degree of randomness and chance in HQing, there just has to be, because if it is more consistent or follows a set pattern, then there will be more HQs, and HQs NEED to be rare

    I'm sat in leatherworker guild furiously trying to HQ black leather straps... so far 0/56, pretty much all synths have had quality above 200. It bugs the hell out of me that its so random, and I agree the system does need tweaking. As people have suggested before, maybe they should include a touch up option for mats or at least for "parts" I think the issue is not so bad with finished items. Its MATS and PARTS (and cul and alch synths) that really do seem a bit unbalanced.
    (0)

  5. #5
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Wow, I hope that Mariya guy gets banned from these forums.
    (0)

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