hence why they have to charge? very few people are going to want to play this game for a year if they put no new content in it. If they treat 2.0 as an expansion that is the first time they are going to charge, then their best plan is to put all new content in it, rather than give new content out now, before they can profit from it.
which would you prefer
a) free game with no new content for a year
b) pay to play game with increasing content and improvements
for me the answer is b, i am more likely to stay around if they offer me something good for money, than if they offer me nothing for free.
Surprisingly we have all have to bitch n argue to realise we all have different tastes and different opinions on what money is worth.
Surprisingly we all still don't get other people don't think like yourself.
Maybe another 20 pages of back and fourth rubbbish will finally get us back to square 1 where we still all have our own view on what the game is worth.
This is essentially why a impactful price point needs to be there. Those that WANT to play will pay...those that were just lukewarm maybe along for the ride...those that are detestable trolls that just want to play for free forever will move on to their next AMAZING game.Surprisingly we have all have to bitch n argue to realise we all have different tastes and different opinions on what money is worth.
Surprisingly we all still don't get other people don't think like yourself.
Maybe another 20 pages of back and fourth rubbbish will finally get us back to square 1 where we still all have our own view on what the game is worth.
an interesting price plan i think the could roll with.
12.99 a month
limited time sale for the current ffxiv fans, available only in the first month of p2p, or aybe xmas special, 6 months for 40.50 cents
comes out to 6.75 a month, however it commits a guaranteed 6 months of play. In this case people will become used to the 12.99 price tag, but know that they took advantage of a one time deal that may never come again. Also its a minimum comitment over the 6 month period, which a person just coming back for each patch they would only det 25.98 for.
The disadvantage is people who only have small amounts of money available in their budgets at one time wont be able to use it. And they lose some revenue from the people who will pay anyway.
But i think that no one who claims that it shouldnt be cheaper for a time can disagree with a 6.75$ price tag, even if they leave after for 2.0, they will only be gone for 2 months or so till the triaql begins, and if the game is even better or heating up to the ending plotline many will stay.
They should definitely not word it as them charging less because the game isnt ready, they should market it as a reward for the hardworking fans, and a limited time once in a lifetime deal.
i think this solution is probably the best in terms of marketing and trying to appeal to the current fan base who is willing to pay, without setting up an idea that it will always be that price, and also having to remarket a new price when people get used to a much lower one for essentially the same service. It also requires an upfront investment, and is basicall a limited time sale, people love those.
For the corporation, that means player that has a higher payment threshold than other players. Player of higher "quality" is willing to pay a higher sub fee for the same product, while a player of lower quality will not."Quality of player?" Are you for real?
And I have no use for people who think creating as small a population for FFXIV will make them feel special. Killing off its community is suicide for an MMO. Where's the "quality" in that?
(original by GalvatronZero)
This thread is 700 posts too old, like seriously lol
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