Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 96

Hybrid View

  1. #1
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Hurray for my first Ifrit weapon! A bow for my ARC26! The very LAST class I intend to level.

    /sarcasm
    (0)

  2. #2
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    The current loot system is in place so that the content lasts longer. It has nothing to do with a bad loot system, the change was intentional to hold us over. If this wasn't the case the majority of players would be done with Ifrit already and everyone would be standing around doing nothing again.

    Whether or not you agree with their decision is neither here nor there. Fact is, loot works as intended to extend the shelf life of the encounter. Nothing more, nothing less.

    In the future I see a better loot system as a fair implementation. As it stands now, this is specifically in place to hold over the more ambitious player, whereas the casual player will conquer this content and receive their reward at a later date.
    (1)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Belial View Post
    The current loot system is in place so that the content lasts longer.
    True, but I wonder why they just do the Ifrit loot like the Darkhold loot? One chest, one chance at a weapon, and a whole bunch of dark matter put in everyone's loot lists to distribute as they see fit.

    The drop rate would still be low (1/8th of what it is now, since there's only one chance for a drop), but at least players wouldn't feel the frustration of getting a useless weapon and not be able to do anything about it.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    604
    My tally so far is 6-40 on loot.

    However, that breaks down to 3 swords, 2 canes, and 1 axe.

    Why is it so hard to see if you have the weapon before giving you another one, and god forbid someone else in party can get it.
    (0)

  5. #5
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    There are ways to create a time sink and prolong content that don't rely solely upon dice rolls. Token systems and longer lockout timers are a couple examples. The current system is: farm tapers, kill ifrit a bunch of times, and get a mountain of grade 5 dark matter, duplicate weapons, or weapons for classes you don't play. It's not really the most satisfying system. I'm pretty sure every single poster on the forum can think of something better than this that still accomplishes the necessary time sink.
    (3)

  6. #6
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Raikki View Post
    There are ways to create a time sink and prolong content that don't rely solely upon dice rolls. Token systems and longer lockout timers are a couple examples. The current system is: farm tapers, kill ifrit a bunch of times, and get a mountain of grade 5 dark matter, duplicate weapons, or weapons for classes you don't play. It's not really the most satisfying system. I'm pretty sure every single poster on the forum can think of something better than this that still accomplishes the necessary time sink.
    I'm sure there is. But you missed the part in my posts about changing any current ideas/systems will take away from development time on the roadmap we were given. It's just not feasible, and even if the current isn't ideal, it's not the worst thing this game has seen either.

    Not to mention, the loot system is being changed. Just not right this second.
    (0)

  7. #7
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    I'm pretty sure every single poster on the forum can think of something better than this that still accomplishes the necessary time sink.
    Yep, pretty much.

    There are much better ways of doing this than the current system. Ways that are just as much of a time sink, just without all the frustration and pointlessness.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EcchiMan View Post
    Can you explain to me how this system is fair
    I agree the design is silly... but I don't know that you understand fairness and probability

    If there is a 10% chance that an item will drop, and everyone has the same percentage, It's not unfair
    frustrating perhaps....
    For instance, if there is a 10% CHANCE then you could go 100 runs and get nothing, and someone else could go 10 runs and get 10 items
    thats how probability works and as long as each person has the same probability then it is technically as fair as it gets
    I am not disagreeing with you though... Something about the system needs to be reworked, but not in the spirit of fairness....
    (0)

  9. #9
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by Rydin View Post
    I agree the design is silly... but I don't know that you understand fairness and probability

    If there is a 10% chance that an item will drop, and everyone has the same percentage, It's not unfair
    frustrating perhaps....
    For instance, if there is a 10% CHANCE then you could go 100 runs and get nothing, and someone else could go 10 runs and get 10 items
    thats how probability works and as long as each person has the same probability then it is technically as fair as it gets
    I am not disagreeing with you though... Something about the system needs to be reworked, but not in the spirit of fairness....
    Right... I go 0/50, while ls mate goes 8/50, that's totally fair. Those lucky few will have all the weapons in a couple weeks, while the rest will take years. The drop rate is just all over the place, way too random. One percent for some, over ten percent for others. Token system would be much more equal and less frustrating.

    And I highly doubt it's a set % drop rate, it's more like a random % every time you pop the chest. If it were really a set %, we wouldn't have the wildly varying drop rates that we do now.
    (1)
    Last edited by EcchiMan; 10-27-2011 at 09:20 AM.

  10. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EcchiMan View Post
    Right... I go 0/50, while ls mate goes 8/50, that's totally fair. Those lucky few will have all the weapons in a couple weeks, while the rest will take years. The drop rate is just all over the place, way too random. One percent for some, over ten percent for others. Token system would be much more equal and less frustrating.

    And I highly doubt it's a set % drop rate, it's more like a random % every time you pop the chest. If it were really a set %, we wouldn't have the wildly varying drop rates that we do now.
    Well probability theoretically becomes more equal the more drops you get

    So you might be 0/50 and 8/50 now but my money is on the fact that you would both be really close to 80/1000
    Thats the thing about probability.... It may or may not be right for this system... but it isn't what i would call unfair

    The one thing I would say is items already obtained should be removed from your possible loot pool
    (0)
    Last edited by Rydin; 10-30-2011 at 01:04 AM.

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread