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  1. #1
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Keftenk View Post
    My LS has been keeping track of stats, unfortunately we haven't been keeping track of 1, 2 or, zero horns being broken, but here is what our drop rate is looking like. I find it absolutely ridiculous that the zero drop rate is this high. To note, we almost always have 1 horn broken (if horns even effect drop rate); rarely having both broken.



    This does track double drops, but even more eye opening are the attendance to item ratio. Some people coming just a couple of times and already getting what they want while others have near perfect attendance and don't have what they want nor as much.



    This is out of 134 attempts.

    Ridiculous. Don't know how this hasn't been patched.
    Nice post, now what makes this terrible besides low drop % is the fact that the few drops that come usualy go to the wrong person.

    All they need to do is to put the item in a persons treasure pool and allow it to be traded to thoose that attended, just like the dungeons, I dont care if they have to nerf the drop % even more then it is now, if they want a time sink this is the worst possible way to put one in, people that are 0/30+ simply give up in disapointment and anger from seing the item they want drop but going to someone who doesnt want or already got the very same item thus destroying it.

    I can't say it enough, this is an inexcusable developer choice, the promise that it will be fixed in the future (2.0 lol) isnt good enough, this is completely broken right now and is ruining the game for many people.
    (6)

  2. 10-24-2011 09:22 AM
    Reason
    wrong thread <.<

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Why couldn't they just use the same loot system that Darkhold has? That was good enough. The Ifrit loot system is much worse.

    The mind boggles.
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    If they are so worried about people without lamps, they can just make horns drop from chests and setup an NPC to trade horns for gear a la faction NM leves.
    (3)

  5. #5
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Chardrizard View Post
    If they are so worried about people without lamps, they can just make horns drop from chests and setup an NPC to trade horns for gear a la faction NM leves.
    Make them unique/untradable so people can't make profit from it and I think that would be a perfect system. Get the weapons you want instead of the weapons Ifrit feels like dropping to you.
    (3)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chardrizard View Post
    If they are so worried about people without lamps, they can just make horns drop from chests and setup an NPC to trade horns for gear a la faction NM leves.
    Seems this suggested so many times, a bit odd that the dev team couldn't think of this.
    (2)

  7. #7
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    Seems this suggested so many times, a bit odd that the dev team couldn't think of this.
    Lamps are so redicilously easy to get even while solo that they if this is the worry they have this awful loot system then just make the lamp a requirement to enter (doesnt get consumed until win) cause belive me, no one will go there without a lamp to "help out".
    If someone comes to help the rest of the group it will take a maximum of 5min to get that person a lamp.

    Either that or make the weapons drop for the class your'e currently on, I do NOT need an Ifrit weapon for a rank 30 class I never intend to level, most people will do the fight on main classes and once they excel at it, its realy not that hard to swap around classes and setups.

    I'd rather get a Dark matter then a useless weapon which acts as nothing but a slap in the face for a LS friend who might need it.
    (1)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Need or Green is a stupid idea, everyone will just Need otherwise if you're going to just organize who gets what then theres no point in the fking system in the first place.

    Its like Yoshi only listens when he wants to........... why is it so hard to have a global loot where people can "lot" like XI......................
    (5)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    Need or Green is a stupid idea, everyone will just Need otherwise if you're going to just organize who gets what then theres no point in the fking system in the first place.

    Its like Yoshi only listens when he wants to........... why is it so hard to have a global loot where people can "lot" like XI......................
    Global loot roll ala FF11 is the same as everyone needing /duh.

    That being said not everyone will just need if you play that way in an LS I doubt people will want to play with you much in future.

    Quote Originally Posted by Belial View Post
    The current loot system is in place so that the content lasts longer.
    Well the thing is its having a negative effect because people don't want to do content that is unfair and lop sided.

    Once I kill Ifrit and get my achievement I probably have little incentive to do it again because the chances of me getting the weapon I want are so small its pointles trying.

    If they truely wanted to extend the life of the encounter they should have had Ifrit drop 1 token for each kill and then you could buy the weapon you wanted from a vendor for say 10-20 tokens.

    Sure that may be a little too Wow-esque for some to swallow but it works.
    (0)
    Last edited by Jinko; 10-29-2011 at 10:55 PM.

  10. #10
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rentahamster View Post
    True, but I wonder why they just do the Ifrit loot like the Darkhold loot? One chest, one chance at a weapon, and a whole bunch of dark matter put in everyone's loot lists to distribute as they see fit.

    The drop rate would still be low (1/8th of what it is now, since there's only one chance for a drop), but at least players wouldn't feel the frustration of getting a useless weapon and not be able to do anything about it.
    I totally get what your saying. But the thing is, you have to look at it from SE's view and not the players.

    Option A: Make an easy-to-grab loot system, people run through content quickly, weapon drops are more beneficial, Ifrit becomes new Darkhold which no one really tackles anymore.

    Option B: Force current players to grind out the one piece of end-game people can find to be useful (the weapons have a much better reputation than U/U Darkhold gear.) Allowing content's life to be prolonged.

    This allows them more development time and they won't be plagued with more "There's nothing to do at endgame." complaints. I know it's not ideal for anyone, but it is what it is and I completely understand why they took the route they did.

    Not to mention, Darkhold and Ifrit are two different types of systems. One is an easy-access dungeon, which has several chests that drop a specific piece of loot, and the potential for multiple boss chests with multiple loot options. The other, you have to grind items for your chance at loot, there is no dungeon to navigate, and you're thrown into the fight immediately, in which a chest drops for each individual player, and you have a shot at a random weapon.

    They are essentially as time consuming as each other, just processes.


    Quote Originally Posted by Jinko View Post
    Well the thing is its having a negative effect because people don't want to do content that is unfair and lop sided.

    Once I kill Ifrit and get my achievement I probably have little incentive to do it again because the chances of me getting the weapon I want are so small its pointles trying.

    If they truely wanted to extend the life of the encounter they should have had Ifrit drop 1 token for each kill and then you could buy the weapon you wanted from a vendor for say 10-20 tokens.

    Sure that may be a little too Wow-esque for some to swallow but it works.
    I disagree with your stance here. I don't see how it's unfair, as everyone has the same chance. So it's not lop-sided. The one argument in that favour is that some people have more 50s so they can make more use of the situation. Well, to the victor go the spoils. They have put the time and effort into raising those classes and are given more options because of it.

    And not doing the instance again is fine for you. Get your achievement and be done with it. However, the body count outside the instance tells me that everyone else is finding incentive to repeat the process.

    I definitely don't want tokens to be apart of it, because again, the shelf life will deteriorate faster if you have the option to take what you want. At this point, people still need weapons from Ifrit. If your option was in place, everyone would be finished with the encounter already and the Ifrit Aetheryte would look much like the Darkhold cave does now.

    Like has been stated, the loot system will be adjusted. You can come back and try to grab your weapon at that time, or grind it out now. I don't see the problem with that. People with the drive will get their weapons, people who don't have the drive won't. Which is how it should be. Not everything should be handfed, some stuff you should -have- to work for.
    (1)

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