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  1. #1
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EcchiMan View Post
    Can you explain to me how this system is fair
    I agree the design is silly... but I don't know that you understand fairness and probability

    If there is a 10% chance that an item will drop, and everyone has the same percentage, It's not unfair
    frustrating perhaps....
    For instance, if there is a 10% CHANCE then you could go 100 runs and get nothing, and someone else could go 10 runs and get 10 items
    thats how probability works and as long as each person has the same probability then it is technically as fair as it gets
    I am not disagreeing with you though... Something about the system needs to be reworked, but not in the spirit of fairness....
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  2. #2
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    Quote Originally Posted by Rydin View Post
    I agree the design is silly... but I don't know that you understand fairness and probability

    If there is a 10% chance that an item will drop, and everyone has the same percentage, It's not unfair
    frustrating perhaps....
    For instance, if there is a 10% CHANCE then you could go 100 runs and get nothing, and someone else could go 10 runs and get 10 items
    thats how probability works and as long as each person has the same probability then it is technically as fair as it gets
    I am not disagreeing with you though... Something about the system needs to be reworked, but not in the spirit of fairness....
    Right... I go 0/50, while ls mate goes 8/50, that's totally fair. Those lucky few will have all the weapons in a couple weeks, while the rest will take years. The drop rate is just all over the place, way too random. One percent for some, over ten percent for others. Token system would be much more equal and less frustrating.

    And I highly doubt it's a set % drop rate, it's more like a random % every time you pop the chest. If it were really a set %, we wouldn't have the wildly varying drop rates that we do now.
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    Last edited by EcchiMan; 10-27-2011 at 09:20 AM.

  3. #3
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by EcchiMan View Post
    Right... I go 0/50, while ls mate goes 8/50, that's totally fair. Those lucky few will have all the weapons in a couple weeks, while the rest will take years. The drop rate is just all over the place, way too random. One percent for some, over ten percent for others. Token system would be much more equal and less frustrating.

    And I highly doubt it's a set % drop rate, it's more like a random % every time you pop the chest. If it were really a set %, we wouldn't have the wildly varying drop rates that we do now.
    Well probability theoretically becomes more equal the more drops you get

    So you might be 0/50 and 8/50 now but my money is on the fact that you would both be really close to 80/1000
    Thats the thing about probability.... It may or may not be right for this system... but it isn't what i would call unfair

    The one thing I would say is items already obtained should be removed from your possible loot pool
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    Last edited by Rydin; 10-30-2011 at 01:04 AM.

  4. #4
    Player
    Enis's Avatar
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    Mar 2011
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    Gridania
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    18
    Character
    Enis Fairchild
    World
    Balmung
    Main Class
    Lancer Lv 50
    It seems this is happening to coffer items for me, I have been trying to get 1 item for the past 4 days now. I see 2 of my friends getting it on the 1st try, I don't expect me to be that lucky of course.

    But it took me 27 keys already and it still haven't got the item yet, LOL.
    Takes about 4 mobs for 1 key, so we have killed that keyholder mob over 100 times now.

    Seriously, this Random Number Generator way of distributing loot is rather obsurd. For all I know some people can be doing it for over 100 times and not get the item, where some lucky guy get it on their 1st or 2nd. At least keep a record on how many times it has been done, if the drop rate is like 5%, then let the person have it at least on the 20th try.

    I am not even talking about the Ifrit items, just some common coffers.
    Many mechanics of the game still need improvement and we have beared with it for a very long time.
    These are new contents that are done by the new team at least make it more logical.
    Do we deserve to be discouraged and frustrated over every aspect of the game?
    (1)

  5. #5
    Player
    Rydin's Avatar
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Enis View Post
    Seriously, this Random Number Generator way of distributing loot is rather obsurd.
    Its been done like that for a LONG TIME in A LOT of games....
    Every game has some RNG in it... and many have it associated with monster drops
    Im not saying it's right... I'm just saying it's not some isolated occurrence so don't hold your breath that it will be gone any time soon

    Unless you're referring to the way it doesn't go into the loot list.. in which case I agree... That is rather silly
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