Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 94
  1. #41
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rentahamster View Post
    True, but I wonder why they just do the Ifrit loot like the Darkhold loot? One chest, one chance at a weapon, and a whole bunch of dark matter put in everyone's loot lists to distribute as they see fit.

    The drop rate would still be low (1/8th of what it is now, since there's only one chance for a drop), but at least players wouldn't feel the frustration of getting a useless weapon and not be able to do anything about it.
    I totally get what your saying. But the thing is, you have to look at it from SE's view and not the players.

    Option A: Make an easy-to-grab loot system, people run through content quickly, weapon drops are more beneficial, Ifrit becomes new Darkhold which no one really tackles anymore.

    Option B: Force current players to grind out the one piece of end-game people can find to be useful (the weapons have a much better reputation than U/U Darkhold gear.) Allowing content's life to be prolonged.

    This allows them more development time and they won't be plagued with more "There's nothing to do at endgame." complaints. I know it's not ideal for anyone, but it is what it is and I completely understand why they took the route they did.

    Not to mention, Darkhold and Ifrit are two different types of systems. One is an easy-access dungeon, which has several chests that drop a specific piece of loot, and the potential for multiple boss chests with multiple loot options. The other, you have to grind items for your chance at loot, there is no dungeon to navigate, and you're thrown into the fight immediately, in which a chest drops for each individual player, and you have a shot at a random weapon.

    They are essentially as time consuming as each other, just processes.


    Quote Originally Posted by Jinko View Post
    Well the thing is its having a negative effect because people don't want to do content that is unfair and lop sided.

    Once I kill Ifrit and get my achievement I probably have little incentive to do it again because the chances of me getting the weapon I want are so small its pointles trying.

    If they truely wanted to extend the life of the encounter they should have had Ifrit drop 1 token for each kill and then you could buy the weapon you wanted from a vendor for say 10-20 tokens.

    Sure that may be a little too Wow-esque for some to swallow but it works.
    I disagree with your stance here. I don't see how it's unfair, as everyone has the same chance. So it's not lop-sided. The one argument in that favour is that some people have more 50s so they can make more use of the situation. Well, to the victor go the spoils. They have put the time and effort into raising those classes and are given more options because of it.

    And not doing the instance again is fine for you. Get your achievement and be done with it. However, the body count outside the instance tells me that everyone else is finding incentive to repeat the process.

    I definitely don't want tokens to be apart of it, because again, the shelf life will deteriorate faster if you have the option to take what you want. At this point, people still need weapons from Ifrit. If your option was in place, everyone would be finished with the encounter already and the Ifrit Aetheryte would look much like the Darkhold cave does now.

    Like has been stated, the loot system will be adjusted. You can come back and try to grab your weapon at that time, or grind it out now. I don't see the problem with that. People with the drive will get their weapons, people who don't have the drive won't. Which is how it should be. Not everything should be handfed, some stuff you should -have- to work for.
    (1)

  2. #42
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    There are ways to create a time sink and prolong content that don't rely solely upon dice rolls. Token systems and longer lockout timers are a couple examples. The current system is: farm tapers, kill ifrit a bunch of times, and get a mountain of grade 5 dark matter, duplicate weapons, or weapons for classes you don't play. It's not really the most satisfying system. I'm pretty sure every single poster on the forum can think of something better than this that still accomplishes the necessary time sink.
    (3)

  3. #43
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Raikki View Post
    There are ways to create a time sink and prolong content that don't rely solely upon dice rolls. Token systems and longer lockout timers are a couple examples. The current system is: farm tapers, kill ifrit a bunch of times, and get a mountain of grade 5 dark matter, duplicate weapons, or weapons for classes you don't play. It's not really the most satisfying system. I'm pretty sure every single poster on the forum can think of something better than this that still accomplishes the necessary time sink.
    I'm sure there is. But you missed the part in my posts about changing any current ideas/systems will take away from development time on the roadmap we were given. It's just not feasible, and even if the current isn't ideal, it's not the worst thing this game has seen either.

    Not to mention, the loot system is being changed. Just not right this second.
    (0)

  4. #44
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    I'm pretty sure every single poster on the forum can think of something better than this that still accomplishes the necessary time sink.
    Yep, pretty much.

    There are much better ways of doing this than the current system. Ways that are just as much of a time sink, just without all the frustration and pointlessness.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #45
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EcchiMan View Post
    Can you explain to me how this system is fair
    I agree the design is silly... but I don't know that you understand fairness and probability

    If there is a 10% chance that an item will drop, and everyone has the same percentage, It's not unfair
    frustrating perhaps....
    For instance, if there is a 10% CHANCE then you could go 100 runs and get nothing, and someone else could go 10 runs and get 10 items
    thats how probability works and as long as each person has the same probability then it is technically as fair as it gets
    I am not disagreeing with you though... Something about the system needs to be reworked, but not in the spirit of fairness....
    (0)

  6. #46
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    got 2 axe and 1 bow on about 25 try ....
    (0)

  7. #47
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by Rydin View Post
    I agree the design is silly... but I don't know that you understand fairness and probability

    If there is a 10% chance that an item will drop, and everyone has the same percentage, It's not unfair
    frustrating perhaps....
    For instance, if there is a 10% CHANCE then you could go 100 runs and get nothing, and someone else could go 10 runs and get 10 items
    thats how probability works and as long as each person has the same probability then it is technically as fair as it gets
    I am not disagreeing with you though... Something about the system needs to be reworked, but not in the spirit of fairness....
    Right... I go 0/50, while ls mate goes 8/50, that's totally fair. Those lucky few will have all the weapons in a couple weeks, while the rest will take years. The drop rate is just all over the place, way too random. One percent for some, over ten percent for others. Token system would be much more equal and less frustrating.

    And I highly doubt it's a set % drop rate, it's more like a random % every time you pop the chest. If it were really a set %, we wouldn't have the wildly varying drop rates that we do now.
    (1)
    Last edited by EcchiMan; 10-27-2011 at 09:20 AM.

  8. #48
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    God damnit SE, fix this shit. This is not the right way to make a time sink and you're more then capable of fixing it.
    Tonight we did 7 runs, our loot was as followed:

    Ifrit's Bow (trashed: doubled)
    Ifrit's Blade (trashed: doubled)
    Ifrit's Blade (trashed: doubled)
    Ifrit's Cudgel (trashed: doubled)
    Ifrit's Cudgel (trashed: doubled)
    Ifrit's Cane (trashed: doubled)
    Ifrit's Battleaxe
    Ifrit's Battleaxe (trashed: doubled; the person that got the Ifrit's Battleaxe last run, just got this one)

    And at the same time, we have members that have put in the effort, time, and dedication of running over 100+ times to not have a stupid item that they want. This just completely leaves me dumbfounded how absolutely ridiculous and moronic the system is. Fix it, reimburse everyone via a token or something. Correct your lofty mistake. Don't continue to follow the path of failure XIV started as.

    Who cares if we are done with the content with a more USER FRIENDLY system, at least we won't be spamming the living shit out of Ifrit related questions come next Thursday during your live session.

    It's simple. This-is-not-fun.
    (5)

  9. #49
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EcchiMan View Post
    Right... I go 0/50, while ls mate goes 8/50, that's totally fair. Those lucky few will have all the weapons in a couple weeks, while the rest will take years. The drop rate is just all over the place, way too random. One percent for some, over ten percent for others. Token system would be much more equal and less frustrating.

    And I highly doubt it's a set % drop rate, it's more like a random % every time you pop the chest. If it were really a set %, we wouldn't have the wildly varying drop rates that we do now.
    Well probability theoretically becomes more equal the more drops you get

    So you might be 0/50 and 8/50 now but my money is on the fact that you would both be really close to 80/1000
    Thats the thing about probability.... It may or may not be right for this system... but it isn't what i would call unfair

    The one thing I would say is items already obtained should be removed from your possible loot pool
    (0)
    Last edited by Rydin; 10-30-2011 at 01:04 AM.

  10. #50
    Player
    Enis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    18
    Character
    Enis Fairchild
    World
    Balmung
    Main Class
    Lancer Lv 50
    It seems this is happening to coffer items for me, I have been trying to get 1 item for the past 4 days now. I see 2 of my friends getting it on the 1st try, I don't expect me to be that lucky of course.

    But it took me 27 keys already and it still haven't got the item yet, LOL.
    Takes about 4 mobs for 1 key, so we have killed that keyholder mob over 100 times now.

    Seriously, this Random Number Generator way of distributing loot is rather obsurd. For all I know some people can be doing it for over 100 times and not get the item, where some lucky guy get it on their 1st or 2nd. At least keep a record on how many times it has been done, if the drop rate is like 5%, then let the person have it at least on the 20th try.

    I am not even talking about the Ifrit items, just some common coffers.
    Many mechanics of the game still need improvement and we have beared with it for a very long time.
    These are new contents that are done by the new team at least make it more logical.
    Do we deserve to be discouraged and frustrated over every aspect of the game?
    (1)

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread