Quote Originally Posted by Raikki View Post
There are ways to create a time sink and prolong content that don't rely solely upon dice rolls. Token systems and longer lockout timers are a couple examples. The current system is: farm tapers, kill ifrit a bunch of times, and get a mountain of grade 5 dark matter, duplicate weapons, or weapons for classes you don't play. It's not really the most satisfying system. I'm pretty sure every single poster on the forum can think of something better than this that still accomplishes the necessary time sink.
I'm sure there is. But you missed the part in my posts about changing any current ideas/systems will take away from development time on the roadmap we were given. It's just not feasible, and even if the current isn't ideal, it's not the worst thing this game has seen either.

Not to mention, the loot system is being changed. Just not right this second.