So during the live letter there was mentioned that Machinist will be getting a Damage buff to the Job itself but details won't be released until 3.2 patch note.
So during the live letter there was mentioned that Machinist will be getting a Damage buff to the Job itself but details won't be released until 3.2 patch note.
You are correct.
http://king.canadane.com
mrhappy mentioned in his newsletter overview that they were going to improve the machinists sustained dps. To my knowledge a proper played MCH can burst really, really hard. but tends to drop afterwards due to RNG, so maybe their going to even that out a bit?
Ill be looking forward to the patch notes regarding this. MCH is one of those jobs I want to git gud at but dont have the patience (and courage) to learn. So this may push me over the edge.
Yeah I have noticed certain times I do a lot of damage..and then I follow the same rotation again and it just looks not as good.
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
Would admit the random of the procs for the 1-2-3 combo could use a boost (least 60-70%) but I also havn't leveled it past 4X. Granted it is kinda weird to play a roulette when it comes to a DPS class, least AST can make the random work in their favor to a degree.
I have always felt like the proc on my shots is actually much lower than 50%. Sometimes I just end up hitting the first shot in my combo over and over but I never really get a good run of procs. It could be observational bias but it seems real to me. I just don;t want to take the time shooting 1000 shots at a dummy to test it out. :x
The problem I feel with mch dps is that their sustained is relatively low and dependent on wildfire to keep up. Because of wildfire though, they suffer the most when situations do not allow for a proper wildfire usage. They also don't have a lot of on demand burst damage for things like adds, which is also needed to make the most out of wildfire. Compared to BRD, they don't have an answer for how instant barrage is, gauss round and heartbreaker are both weaker and longer cooldown than empyreal and misery's end. It becomes very evident when it comes to a3s adds and grabbing snap aggro on the a4s dolls.
playing a Machnist is like playing a game of XCOM. RNG will rule over you and determine your soldier's....I mean character's fate but...I have always felt like the proc on my shots is actually much lower than 50%. Sometimes I just end up hitting the first shot in my combo over and over but I never really get a good run of procs. It could be observational bias but it seems real to me. I just don;t want to take the time shooting 1000 shots at a dummy to test it out. :x
(Which reminds me XCOM 2 is arriving Friday so I better prepare my pain... I mean happy pills.)
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Last edited by EdwinLi; 01-31-2016 at 10:56 AM.
Nah you're right, it doesn't feel like 50% at all..if it was it would proc a lot more than it does.I have always felt like the proc on my shots is actually much lower than 50%. Sometimes I just end up hitting the first shot in my combo over and over but I never really get a good run of procs. It could be observational bias but it seems real to me. I just don;t want to take the time shooting 1000 shots at a dummy to test it out. :x
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
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