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  1. #31
    Player
    karionsiand's Avatar
    Join Date
    Sep 2013
    Posts
    64
    Character
    Elmira Siand
    World
    Moogle
    Main Class
    Red Mage Lv 80
    I think that these tanks want to avoid lose aggro against mnk or nin by ruining their dps... One time as mnk:

    Me: hey you, stop spinning around the mobs, why do you do that?
    Tank: If you do less dps you won't steal me the aggro
    Me: Oo

    Wait wait... there's more about this guy, because he go with his friend as healer.

    Healer: He's right, you have to do dps when you can and try to don't steal aggro of tank... you are a bad dps.

    First boss: steal aggro -> died
    Second boss: steal aggro -> tried to survive with earth fists, second wind, feather foot, foresight.... stop hitting the boss.

    After second boss got kicked.

    Well... rejoin dusk vigil by duty finder... dps queue nice!!!! go in and they found the same tank and same healer again.
    (2)

  2. #32
    Player
    Shuvool's Avatar
    Join Date
    Mar 2016
    Posts
    6
    Character
    Shuvool Winters
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Ok, really new here, and I've not played DPS, or healer for that matter, just this PLD. However, it seems that in most dungeons with multi mob trash pulls (so all of them?) I've got two choices. Get the DPS mad at me because I turn the mobs when they start lighting the floor under my feet from 3 or 4 different directions, or stand in the aforementioned telegraphed AOE warnings and eat the damage, which I admit I have no idea how severe would be, but I would guess if it were severe, the healer would get angry that I'm taking too much damage. I err on the side of caution and assume that those bright yellow patterns that light up do so to warn me that it's going to hurt, so I move out of them. Maybe I'll experiment a bit this weekend and find out how hard those really hit for
    (0)

  3. #33
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I agree Op, or those tanks that you think we will dps down all adds and then all of a sudden they decide to run off further out... Most annoying thing ever as both mellee or a caster, yaargh
    (0)

  4. #34
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Shuvool View Post
    Ok, really new here, and I've not played DPS, or healer for that matter, just this PLD. However, it seems that in most dungeons with multi mob trash pulls (so all of them?) I've got two choices. Get the DPS mad at me because I turn the mobs when they start lighting the floor under my feet from 3 or 4 different directions, or stand in the aforementioned telegraphed AOE warnings and eat the damage, which I admit I have no idea how severe would be, but I would guess if it were severe, the healer would get angry that I'm taking too much damage. I err on the side of caution and assume that those bright yellow patterns that light up do so to warn me that it's going to hurt, so I move out of them. Maybe I'll experiment a bit this weekend and find out how hard those really hit for
    No one's asking you to not dodge AOEs. It is, however, generally a good practice to minimize movement to the extent that you reasonably can and try to return to your original position as quickly as it is safe to do so, so that things are positioned consistently. The OP was complaining about tanks who run around and turn mobs for no good reason.
    (1)

  5. #35
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Whenever I'm in DF as PLD doing large pulls, I won't bother to dodge AOEs because PLD Shield Bash Shield Swipe OP :O.
    Usually if you know the enemy names by heart on your hate list, you can target and time stuns on those certain enemies no problem.
    (0)

  6. #36
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80

    Sorry to all the monk and dragons

    But the only time I was force to reposition during seph extreme was the summoner pet Garuda was about to get arced on after the one punch Attack :s

    And for the 2 jump Attack because I don't want to get jumped on by accident
    (0)

  7. #37
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    You see this a lot in the Ravana story fight where he does that massive cleave spam and you'll always have the tank spinning him around so that everyone gets hit. As a healer, you're telling me not to bother healing since everyone will die from your merry-go-round antics.
    Funny thing as OT is, when I'm trying to distract the prey cleave attack to the east side (since main tank always stand around north).. Some players always almost scatter around to the east side just to get hit even though there wasn't anyone there before even with me putting ignore #1 sign on my character and told the party to avoid me..
    (0)

  8. #38
    Player
    Chadness's Avatar
    Join Date
    Jul 2011
    Posts
    38
    Character
    Cynessae Lyra
    World
    Goblin
    Main Class
    Archer Lv 70
    I feel compelled to comment here since this is a major pet peeve for me with probably 90% of the tanks I come across, and I don’t even play a melee DPS job. My issue is generally two-fold. 1) Moving the mobs for no reason after I’ve dropped my ground AOE (Flaming Arrow) and 2) moving the mobs for no reason out of my range when I hit cool downs so that I have to physically move closer before I can let off Empyreal Arrow or whatever else I’m using at the time.

    I’m not talking about dodging AOEs, and I understand that can be a possible no-win situation for tanks with melee DPS in the mix. That’s understandable. Generally, though, a mob doesn’t move 20 yalms away and out of my range or out of my AOE simply from dodging AOEs.

    Here is the situation the vast majority of the time: Tank pulls and gathers the group. Tank AOEs to hold hate (great!). Tank sits in one spot for about five seconds. Me, I cast my AOE and spool up for a buffed attack. Tank then proceeds to pull the group of mobs off into the corner of the area (usually near where the next path will open to continue on, for example, in the two new dungeons). Me = ??? I’ve seen them do this to Machinists with their turrets and summoners with their ground AOE – so it isn’t just me.

    The alternate scenario to that is tanks who insist on grabbing a large group of mobs, stopping each time to gather some mobs without saying a word, then 5-10 second slater (after AOEs are placed and what not) caroling down the corridor to the next group. If you must pull large groups to satisfy your urge to feel like you’re progressing through a dungeon faster (which, in most cases, you are not), then at least don’t stop and give everyone the appearance you are stopping.

    I have mad respect for tanks who take the other players into consideration in situations like these, and I tend to give them more consideration. Many people just auto-commend the tank at the end of a run. Well, if I’m being honest, the tank rarely gets my commendation because 90% of the tanks are spastic annoyances. However, when that good one comes around who communicates and respects other players by actually doing their job, I don’t hesitate to drop that commendation at the end of a run and generally I’ll praise them in chat, as well.
    (1)
    Last edited by Chadness; 03-16-2016 at 09:39 PM.

  9. #39
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Chadness View Post
    ...
    I didn't know this was a big issue until I started it seeing it more and more as I healed. Then as I tanked more and more it was just an automatic thing to do. If a single enemy is standing closer to the group with more further away, I'll range pull the first and keep running until I am past the last bunch and stop (range mobs will vary this slightly). I've seen DPS itchy trigger fingers on their AOEs where they will lay it down before the first enemy. Before I am even up to and even with the closer mob. So I have long learned to group the mobs into the AOE.

    If there are multiple people that can lay down an AOE than the BRD Flame Arrow takes precedent. Long recast. Then NIN Doton, has a recast but not as long as BRD. Then the SMN / SCH Shadow Flare and MCH Bishop last as they can be reset the quickest. So, for example, the BRD and SMN lay down their AOE in different spots, I will drag into Flame Arrow. I've even dragged them where AOEs overlap if I can so they are getting hit by both, if they were not thrown down on top of each other. I have yet to come across a quick trigger finger on healer healing AOEs.

    Now on bosses, if I notice the entire run they have a quick fire on their AOEs, I will put a marker saying I am parking there first. If they drop elsewhere, then they lose out.

    But this just became the norm for so long, that I just don't even think about it. Like Garuda Ex and Spiny is on me, and people dropping AOEs under my feet and I'm on Garuda, I'll move off, just don't even think about it just do it. And I didn't realize how bad this is, until DPS and healers starting commenting about how I dragged things BACK to the AOEs. And floored that nobody else would do that. And then it hit me that yeah, this is sometimes an issue. Where sometimes I even warn a group that I don't pull like your normal tank.

    Flip side, much love to everyone that waits for me to stop and then starts blasting away with their AOEs and damage. Nowhere near the best tank out there, but after healing them for so long in so many games, and finally tanking in this game for really the first time, I hope I do enough of the little things that makes lives a little easier.
    (0)
    Last edited by Mykll; 03-17-2016 at 04:27 AM. Reason: 1,000 character limit still sucks.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  10. #40
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shuvool View Post
    snip
    I am pretty sure no one will complain if you move out of AoE. And also, if mobs are in the middle of their cast, they are not moving/turning. So you can safely move out of AoE and quickly move back once they finish their cast without ruining anyone's dps.
    (0)

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