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  1. #31
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kurogaea View Post
    Isn't Red Mages just sword mages? I think that fits the bill personally, but still no sure how they'll add this class into 14 yet with this 3 role set thing. Its just to strict to BE a redmage.
    There's nothing really stopping the Job from being in Final Fantasy XIV. Red Mage can and could easily fit into game as an offensive support Job, not unlike Bard or Machinist. I even took the time, inspired by this thread, to write up a thought experiment showing off what a potential Red Mage could be in the game's current system and level cap as it stands. Most likely, 4.0 will have some sort of modification to the systems in place, due to skill bloat and the current system becoming stale for many of the older players. Please remember, this is just a thought experiment, numbers and the like aren't meant to be entirely balanced or perfect, but just as a "proof of concept." I'm hardly a professional game designer, just someone with too much time on their hands.
    (3)
    Last edited by MiniPrinny; 02-04-2016 at 11:39 PM.

  2. #32
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MiniPrinny View Post
    There's nothing really stopping the Job from being in Final Fantasy XIV. Red Mage can and could easily fit into game as an offensive support Job, not unlike Bard or Machinist.
    Honestly, it would be workable as all three roles. It all depends on what they focus on. Truthfully, Red Mages have never actually been Jack-of-All-Trades in any Final Fantasy title except for (arguably) the first one (where they were borderline overpowered). In most of the Job-system games, Red Mages tend to be good at two things out of their three skillsets (melee, White Magic, and Black Magic). In some of the games, they're only really good at the magic aspects, while in others, the melee is more prominent, but they're weaker in one of the two magical aspects.

    If the developers want to emphasize all three, they can make Red Mage a tank (which would of course require some lore to explain and all of that, or some means by which Red Mages could tank in caster gear instead of tank gear, which isn't impossible). If they instead want to emphasize, say, melee and Black Magic, Red Mage fits right in as a melee DPS. Melee and White Magic? They'd make an interesting melee support DPS. This one could conceivably have elements of all three, since their AoE abilities would likely still be Black Magic. If they de-emphasize the melee aspects, Red Mage fits in as a healer relatively well (perhaps its DPS options would include some melee abilities, but nothing that would require it to be in melee full time).

    There are also more "off-the-wall" possibilities which, though unlikely, are not absolutely outside the realm of possibility. Red Mage itself could be a base class, with two (or even three!) Job Crystals, not unlike Arcanist, and each Crystal would fulfill a different role.

    There's no real reason Red Mage can't work in a Trinity game. All it takes is some creative application and re-imagining of their classic abilities. They've already done this with Dark Knight—they could quite conceivably do the same with Red Mage.
    (2)

  3. #33
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,579
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ageofwar View Post
    I would doubt that SE is about to break the trinity system in 4.0 (atm SE don't have the resources to do something this radical maybe 5.0) , so i would curb any ideas of this happening.
    Doesn't break the Trinity system in the slightest. You queue, once you start, you are allocated one of: tank stance (eg fencing parries), dps stance (eg en-spelled swords) or healing stance (eg cures and debuffs). You might need a macro'd gearswap.

    This system could be used for other classes like Beastmaster (different pets dependent on the role) and Puppetmaster (different Mammet frames) etc. Of course it means that these jobs would insta-queue, but perhaps as the game gets older, that becomes a desirable function for new jobs.
    (0)

  4. #34
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mjollnir View Post
    Doesn't break the Trinity system in the slightest. You queue, once you start, you are allocated one of: tank stance (eg fencing parries), dps stance (eg en-spelled swords) or healing stance (eg cures and debuffs). You might need a macro'd gearswap.

    This system could be used for other classes like Beastmaster (different pets dependent on the role) and Puppetmaster (different Mammet frames) etc. Of course it means that these jobs would insta-queue, but perhaps as the game gets older, that becomes a desirable function for new jobs.
    this would require some MAJOR changes to the queue and job systems, for the expert duty roulette you would be in the queue 6 times instead of 2 and stance switching skills would be disabled while on the DF server
    (0)

  5. #35
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I always tend to imagine a Red Mage as taking on more of a Mystic Knight's role, being an INT-based melee DPS.
    (1)

  6. #36
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,579
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ageofwar View Post
    this would require some MAJOR changes to the queue and job systems, for the expert duty roulette you would be in the queue 6 times instead of 2 and stance switching skills would be disabled while on the DF server
    That would be an awful way to code it and pointless too. Better to drop you in the first available party filling in whatever gap is needed (so usually, but not always tank or healer), or choose the stance when you hit queue (in which case you'd know if you were going to be a dps because the wait would be greater than 10secs). Thinking about it, letting the player choose the stance when they queue sounds like the best way (tank/heal/dps/random).

    Yes stance switching skills would be disabled in the instance, in the same way PvP skills are disabled outside PvP instances, so presumably precedent for that is already there.
    (0)

  7. #37
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mjollnir View Post
    That would be an awful way to code it and pointless too. Better to drop you in the first available party filling in whatever gap is needed (so usually, but not always tank or healer), or choose the stance when you hit queue (in which case you'd know if you were going to be a dps because the wait would be greater than 10secs). Thinking about it, letting the player choose the stance when they queue sounds like the best way (tank/heal/dps/random).

    Yes stance switching skills would be disabled in the instance, in the same way PvP skills are disabled outside PvP instances, so presumably precedent for that is already there.
    nice idea but you know that SE is only going to shoehorn the RDM role into one of the three roles to save on skills and to make it fit the trinity system. I'm hopping for DPS but expecting healer for RDM
    (1)

  8. #38
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,579
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ageofwar View Post
    nice idea but you know that SE is only going to shoehorn the RDM role into one of the three roles to save on skills and to make it fit the trinity system. I'm hopping for DPS but expecting healer for RDM
    Haha, yes, in reality I know this. I'm just a sucker for throwing stuff out there, because every once in a while it sticks.
    (1)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Ramza started FF T as a Squire

    It look like his main job is still Squire in the new Dissidia, with a mage subjob.
    (0)

  10. #40
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    on a side note

    Ughhhh when is Dissidia coming to PS4
    (1)

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