now that would be AWESOME , but Self skillchain is more SAM or BLUI know this isn't necessarily what you were thinking, but...I love the idea of Red Mages having Magic Bursts from FFXI. Their "combo" system could involve 2 or 3 sword strikes, setting up a Skillchain (which does some type of damage based on the combo elements you used), followed by a big nuke attack, which hits harder if you use the element associated with the Skillchain combo. In a sense, it would work a little like NIN's mudras: if you used Weaponskill A into Weaponskill B, you create an Ice Skillchain—with Blizzard being your finisher. If you instead do B to A, it's Fire—so you burst with that. That would have the potential to be really flashy and fun.
...man, now I have myself all excited. >.>;![]()



Well, I think SAM will end up working like that in some way, too—but the idea of Magic Bursting is all Red Mage, which is a big part of the old Skillchain system. I can sort of see one of their elements being single-target (possibly Thunder), and then another being for AoE situations (Fire, perhaps), so you'd want different combos depending on the situation.
For SAM, I sort of think they'll end up a bit "technical," too, though, like some sort of blend of MNK's Greased Lightning combos and NIN's Mudras. But we'll see! I'm assuming we'll get both in 4.0, and I couldn't be more excited, really.
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In a way its how I saw it, guess I didn't say it right haha.
Like with monk you have kinda like 2 paths to take in combos, you have your straight DPS, then you have a Buff>Dot (I am only level 40 so I may be doing it wrong). So start with the opening strike, we then branch to two paths, Ice and Fire. 2nd strike fire grows on the tip and 3rd the fire grows more (or I guess we can go with just stacks) After the stack is big enough or maxed (say the RDM can do the combo again to increase its damage) we can then use a skill to expel the stored energy into a single high damage strike or fire pillar, mini-flare, whatever they decide.
The ice going the same path in a way that can grow to a certain stack before being unleashed in a massive AOE. However the kicker being no limit needed on the stack, so if you build it up and know the boss is going to go invulnerable or out of range can quickly expel the strike then and there without maxing but at a cost of potency. Seeing as we need a range strike I'd assume ours could be like a quick zap of lightning.
Last edited by AlphaFox; 02-06-2016 at 01:18 AM.

Offhand, whatever Red Mage is whenever we get it, I seem to remember it wearing chain, not cloth in past games. Why do I keep hearing "As a tank it can have a trait to give it Tank like armour when wearing cloth"?



It depends on the game, but that's also true in general. In several of the game's they've had the equivalent of DRG-level armor in FFXIV. I didn't even think about that.
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As much as I would love to see a FFXIV version of redmage/samurai/blue mage etc. I would really like to see something completely new added to the job system, now some of you would say "hey Don but astro is new or dark knight should have been a dps" well I think of astro as a glorified time mage tuned to be a healer-not a bad twist. There was a thread awhile back where someone suggested a witch doctor style mage, in short it was described as a class that could curse, get a temporary pet from the fallen mobs and bind a mob to a voodoo doll and do critical dmg by stabbing the doll. Something and original would be nice.
But I will never complain when that samurai final gets added.
-Wishful thinking.
Astrologian isn't exactly new either since Astrologer from FF Tactics exists.
While I wouldn't mind original FFXIV jobs, I think it's safe to say that they'll be sticking with the iconic FF jobs to add in FFXIV.
What you wanted is similar to a few existing FF jobs, like Mystic which is an overall debuffing job.
Late to the party on this one, but wow that music lights up some nostalgia heh. As far as Ramza goes, it doesn't seem hes any particular job, as I'm seeing moves from multiple including squire, monk, white mage, and possibly geomancer, knight (most likely more that I'm not catching too).
Last edited by Sho86; 02-06-2016 at 03:48 PM.
Thing about Ramza is that he didn't have any one class, like with special units he never changed his outfit to fit the job he was currently set to. I suppose I can see why Red Mage would be an obvious choice but at the same time I guess Mime could as well, copying and using other people abilities not so much only copying the last action. Now THAT would be an interesting class to see get implemented.
Yoshi P did say awhile back that they would add Red Mage to the game once they figured out how to not make it fucking OP is overshadows the rest. So, maybe Red Mage 4.0? Who knows? We shall find out at the Fan Fest!
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