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  1. #51
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kuwagami View Post

    a 0.7:0.1 ratio would actually be a 0.7:0.1:0.2 ratio for VIT:STR:nothing to account for the fact that the sum of VIT + STR far surpasses our current STR count
    If you have 1k VIT and 1K Strength 3.1, that would equal 1k AP.

    If you have it so you have a ratio of 0.7:0.1:0.2, you'll end up with:

    700 AP from VIT, 100 AP from strength, for 800 AP in total.

    But you then say:

    Quote Originally Posted by Kuwagami View Post
    No there isn't. In fact, it's a really bad reasonning as we have to keep a similar attack power as what we have now (unless they nerf it, but speculating on a nerf would strech out the early guesses way too much)
    So which is it? By those ratios, it's a direct nerf as tanks will be missing out on 200 AP, but you're stating they need to keep similar attack power values. aVIT + bSTR = 1 AP. From a coding stand point, it's the easiest way to handle this change without dramatically changing how AP is handled and causing more imbalances.
    (0)
    Last edited by MiniTyra; 02-05-2016 at 08:52 AM.

  2. #52
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kenji1134 View Post
    Let the fending hit the floor.
    Let the Fending hit the Floor.
    Let the Fending hit the Floor!
    Let The Fending Hit The FLOOOOOO - wait I can use that now!
    The Fending got low, low, low, low, low, low, low...
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #53
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by MiniTyra View Post
    So which is it? By those ratios, it's a direct nerf as tanks will be missing out on 200 AP, but you're stating they need to keep similar attack power values. aVIT + bSTR = 1 AP. From a coding stand point, it's the easiest way to handle this change without dramatically changing how AP is handled and causing more imbalances.
    I made some math here : http://forum.square-enix.com/ffxiv/t...30#post3551830
    (Sorry hard to quote multiple times on mobile :/)

    Bear in mind that I failed to equilibrate the power increase with monk's one over further ilevel steps, but it can give a general idea
    (0)

  4. #54
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SolarusOthmithus View Post
    Even Dark Knight's Blood Weapon and Syphon Strike will be affected.
    No they will not. Their returns are not based on damage dealt. SyS returns 884 MP and BW returns 238 MP regardless of your stats, at level 60. Always.

    If AP goes down and self-heals with them, but our HP pools get larger... I really don't think healers will be working any harder. Only the nature of the content will decide that.

    I prefer to think of this as a huge reduction in overhealing
    (2)
    Last edited by Syzygian; 02-05-2016 at 06:56 PM.

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