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  1. #1
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SolarusOthmithus View Post
    Nerfing a tank's ability to self-heal would cripple the role. A selfsustaining tank is a huge factor in a lot of scenarios, enabling healers to vary their roles, and dps to really cut loose. Cutting the effect of Equilibrium, Bloodbath, Thrill of Battle, Inner Beast, and even Souleater would force healers to only focus on the tanks. Even Dark Knight's Blood Weapon and Syphon Strike will be affected.
    I've read a lot of threads about the dps, but tanks use this dps to sustain their abilities, and it's what gives each its distinction.
    Well if anything Thrill of Battle will get even better as its based on a percentage of HP. This is all highly dependent on how they approach the AP equation for tanks. Our HP healing might not go down, but it will go down in our relation to HP %.
    (0)
    Last edited by karateorangutang; 02-05-2016 at 01:33 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by karateorangutang View Post
    Well if anything Thrill of Battle will get even better as its based on a percentage of HP.
    As will be Stoneskin (on us), Divine Veil, Sole Survivor, Mercy Stroke (Somehow), and technically, Benediction.
    (0)
    Last edited by Reynhart; 02-05-2016 at 03:02 AM.