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  1. #1
    Player
    JakAlendi's Avatar
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    Jak Alendi
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    Exodus
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    Paladin Lv 60
    Is there any reason that the ratios for VIT and STR have to add up to 1? Couldn't they do something like VIT*0.7 and STR*0.1 if they wanted to?
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  2. #2
    Player
    Syzygian's Avatar
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    Syzygia Coahcuhhar
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    Sargatanas
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    Dark Knight Lv 70
    Quote Originally Posted by JakAlendi View Post
    Is there any reason that the ratios for VIT and STR have to add up to 1? Couldn't they do something like VIT*0.7 and STR*0.1 if they wanted to?
    I guess they could. Those are the most common ratios I've been seeing. And i didn't want to incur the wrath of my fellow STR tanks by implying that our attack power might end up being less than 100% of a given value
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  3. #3
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by JakAlendi View Post
    Is there any reason that the ratios for VIT and STR have to add up to 1? Couldn't they do something like VIT*0.7 and STR*0.1 if they wanted to?
    As long as we end with the same attack power, it won't matter much, right.

    Besides, since attack power is displayed on our character, it will be very easy to find the actual impact of both stats right away.
    (3)

  4. #4
    Player
    MiniTyra's Avatar
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    Mini Tyra
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    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by JakAlendi View Post
    Is there any reason that the ratios for VIT and STR have to add up to 1? Couldn't they do something like VIT*0.7 and STR*0.1 if they wanted to?
    There's absolutely no point SE doing that, as you can just convert those values to equal 1 and do the math that way, then rescale it down if need be.

    (0.7*1.25) + (0.1*1.25) = 1

    So 0.7:0.1 is exactly the same as 0.875:1.25

    SE have usually taken the most simplistic approach to their formulas. It's just, because everything is a multiplier and has a base value, it's harder to convert linear regressions into direct formulas. SE are very good at hiding the real numbers.
    (0)
    Last edited by MiniTyra; 02-04-2016 at 11:21 PM.

  5. #5
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
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    Kuwagami Tarynke
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    Cerberus
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    Red Mage Lv 78
    Quote Originally Posted by JakAlendi View Post
    Is there any reason that the ratios for VIT and STR have to add up to 1? Couldn't they do something like VIT*0.7 and STR*0.1 if they wanted to?
    No there isn't. In fact, it's a really bad reasonning as we have to keep a similar attack power as what we have now (unless they nerf it, but speculating on a nerf would strech out the early guesses way too much)

    Someone came up with a 0.3:0.5 ratio for STR:VIT which was keeping a constant damage ration when compared to monk's attack power on nearly all ilevel tiers.

    I personally went with a 0.42:0.62 ratio but my calculations were lacking in-depth comparison and the tank attack power was in result growing too fast when compared to the monk.


    The only thing we know for sure is that VIT will have more power than STR.

    Quote Originally Posted by Lethallin View Post
    SE please give us the numbers
    SE never released any numbers. xD We'll have to figure them out the same way we figured out all of the other numbers.

    Quote Originally Posted by Iagainsti View Post
    Regressing more like it; at least in 2.x it wasn't just a flat 20% reduction no matter the parry stacked. A complete overhaul of damage checks would be needed( As in Parry checks before Block and Criticals), also even then, at least for Warrior, you would need some kind of damage return for your parry; Critical and Determination stacking is added dps and increases mitigation from loads of abilities.
    a fix could be having a stat affect parry strengh just like the shields have their block rate AND strengh. But SE removed that, so that would mean creating yet an other stat people wouldn't want to have anyway because lolRNG. meh :/

    Quote Originally Posted by MiniTyra View Post
    So 0.7:0.1 is exactly the same as 0.875:1.25
    While true on a pure math point of view, this isn't how you should see it in this case.

    a 0.7:0.1 ratio would actually be a 0.7:0.1:0.2 ratio for VIT:STR:nothing to account for the fact that the sum of VIT + STR far surpasses our current STR count
    (3)
    Last edited by Kuwagami; 02-05-2016 at 06:36 AM.

  6. #6
    Player
    MiniTyra's Avatar
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    Conjurer Lv 60
    Quote Originally Posted by Kuwagami View Post

    a 0.7:0.1 ratio would actually be a 0.7:0.1:0.2 ratio for VIT:STR:nothing to account for the fact that the sum of VIT + STR far surpasses our current STR count
    If you have 1k VIT and 1K Strength 3.1, that would equal 1k AP.

    If you have it so you have a ratio of 0.7:0.1:0.2, you'll end up with:

    700 AP from VIT, 100 AP from strength, for 800 AP in total.

    But you then say:

    Quote Originally Posted by Kuwagami View Post
    No there isn't. In fact, it's a really bad reasonning as we have to keep a similar attack power as what we have now (unless they nerf it, but speculating on a nerf would strech out the early guesses way too much)
    So which is it? By those ratios, it's a direct nerf as tanks will be missing out on 200 AP, but you're stating they need to keep similar attack power values. aVIT + bSTR = 1 AP. From a coding stand point, it's the easiest way to handle this change without dramatically changing how AP is handled and causing more imbalances.
    (0)
    Last edited by MiniTyra; 02-05-2016 at 08:52 AM.

  7. #7
    Player
    Kuwagami's Avatar
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    Kuwagami Tarynke
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    Cerberus
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    Red Mage Lv 78
    Quote Originally Posted by MiniTyra View Post
    So which is it? By those ratios, it's a direct nerf as tanks will be missing out on 200 AP, but you're stating they need to keep similar attack power values. aVIT + bSTR = 1 AP. From a coding stand point, it's the easiest way to handle this change without dramatically changing how AP is handled and causing more imbalances.
    I made some math here : http://forum.square-enix.com/ffxiv/t...30#post3551830
    (Sorry hard to quote multiple times on mobile :/)

    Bear in mind that I failed to equilibrate the power increase with monk's one over further ilevel steps, but it can give a general idea
    (0)