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  1. #1
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Reynhart View Post
    Everywhere in these parts, we see how <insert_job> is weak or how people always find and use only the best path...

    If that is so, why do we see so much different setups in videos ?

    At Savage release, everyone jumped the bandwagons "PLD sucks", "MCH is garbage", "AST is dumb", etc...
    Yet, it's not uncommon to see clear videos with approximately any job as soon as early september, when A4S world first was only 23rd of August.

    If that's the case, isn't it just saying that people are still basically playing what they want and not automatically reroll towards "What is best"?
    Because even though some classes are objectively better than others, XIV is balanced well enough that all other jobs are only slightly less viable than optimum set-ups.

    Balance being key, which is why some people (such as myself) are hesitant about skill trees and unique class specific materia. It's a balancing nightmare and I dont' want to see XI-2 where half the jobs in the game are considered unviable by the player base because they're ridiculously outclassed be easier to gear/play jobs.

    Something like Jump Recast: -5 Seconds Materia is a ~90 DPS gain for Dragoons. Ninja has Juggulate on the same initial recast as Jump so you'd think -5 seconds would be cool. But because of the potency differences, it's closer to a ~35 DPS gain.

    Dislcaimer: Values are a sloppy estimate based off the memory of some math I did a few months ago.
    (0)
    Last edited by Tilgung; 02-04-2016 at 06:03 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tilgung View Post
    It's a balancing nightmare and I dont' want to see XI-2 where half the jobs in the game are considered unviable by the player base because they're ridiculously outclassed be easier to gear/play jobs.
    FFXI was a balancing mess right from the start, because it didn't even properly enforce each role.
    PLD had less HP than most of DPS jobs, and several of them could equip the best mitigation gear. In fact, PLD wasn't even a proper tank without the WAR subjob.
    RDM, apart from being able to do almost everything was also the best at two things. You don't do that, it's jack-of-all trades 101.
    Dev team also let emergent gameplay flourish without any control. "NIN wasn't supposed to be a tank !" Then, fix this ! Make Utsusemi like Blink. Done. NIN tank dead.

    FFXIV is far more controled, especially because, now, they have an official forum to take the temperature. It's more balanced now with 13 jobs than FFXI ever was with 6.
    (0)

  3. #3
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Why are people quoting me and literally repeating what I said?

    XIV is extremely well balanced. XI never was and never will be, and a lot of that has to do with a lack of communication and stubbornness on the Dev Teams side. But if you think the dozens and dozens of unique stats found on weapon and armor had no part in it, you're kinda absolutely wrong.

    Adding unique stats would be cool, but pretending it isn't going to be a huge strain on the development team is silly.
    (2)

  4. #4
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tilgung View Post
    XI never was and never will be, and a lot of that has to do with a lack of communication and stubbornness on the Dev Teams side. But if you think the dozens and dozens of unique stats found on weapon and armor had no part in it, you're kinda absolutely wrong.
    XI wasn't imbalanced because balance was difficult to achieve, it was imbalanced because achieving balance wasn't one of SE's goals.

    And, outside of a very small number of rare and unusual items (Ridill, relics, mythics), XI's imbalance had almost nothing to do with unique stats found on weapons and armor and almost everything to do with job and system designs.
    (3)

  5. #5
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tilgung View Post
    Because even though some classes are objectively better than others, XIV is balanced well enough that all other jobs are only slightly less viable than optimum set-ups.

    Balance being key, which is why some people (such as myself) are hesitant about skill trees and unique class specific materia. It's a balancing nightmare and I dont' want to see XI-2 where half the jobs in the game are considered unviable by the player base because they're ridiculously outclassed be easier to gear/play jobs.
    The XI developers didn't even make an attempt at balancing anything that wasn't totally egregious for the vast majority of its lifespan. Even today, /shout groups will have very limited scope in what they're willing to accept for the majority of content, because some jobs (notably any melee at the moment) have such vast disadvantages.

    The XIV developers may have moved a little slowly and reluctantly on some balance stuff, but overall any standard setup has been viable for almost all the content, and even in Savage you're not truly hampering your group that badly no matter what jobs you bring.
    (0)