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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Manaward/wall delay

    When activating manaward/wall there is an absurd delay between activating it and it actually doing anything, I was in T8 today and I activated it to step on a mine. I stopped, activated it, waited a second then stepped on the mine, but it didn't register that I'd used it yet and I took full damage.

    This coupled with the fact that we can't use our abilities while casting spells makes it extremely difficult to time the use of these moves effectively. Can something be done about this delay on these moves? If not could the duration be drastically extended to make them something we can simply use on cooldown and they'll still be up when something happens that they can absorb?
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    The quirk of a blm is to know these fully scripted fights inside out so you should be able to know when you should be popping it in advance. Though generally as a blm (turret) you'd want to let everyone else in the party handle all the moving and you should just be sitting there casting spells like its the end of the world, so imo it shouldn't be changed
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    That's kind of the problem though, you can't just sit there casting spells cause these moves don't work.

    Look at stoneskin, it suffers from the same problem, if you see a move coming it's too late to use it, but it has a 30 min duration so you can just use it whenever and it will be up when that move comes. Manaward and Manawall have a 20 second duration, so you can't just use it whenever and know it will be up when you need it, but on the flip side you can't wait until you see the enemy using a move to use them because it will be too late. Either it should work like stoneskin and have a long duration, or work like defensive cooldowns like rampart where you can use it as a quick reaction ability when you see a move coming.

    Obviously I don't expect it to have a 30 min duration like stoneskin, but 1 min like Manawall had in 2.0 would be ample time for it to absorb something without taking away from the judgement call of when to use it.
    (0)
    Last edited by Cabalabob; 02-02-2016 at 10:52 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Dajinn's Avatar
    Join Date
    Feb 2015
    Posts
    47
    Character
    Dajinn Valheru
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    git gud scrub. it's designed like that on purpose. just like how if you don't step out of an aoe before the cast finishes you're "locked in" to taking the damage.
    (1)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Animation delay. PLD Hallowed Ground also suffers from the same thing. When using your magic shields you'll have to play the game thinking 5 seconds ahead.
    (0)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dajinn View Post
    git gud scrub. it's designed like that on purpose. just like how if you don't step out of an aoe before the cast finishes you're "locked in" to taking the damage.
    If I see a move and use a defensive cooldown it's not bad play when that cooldown takes 5 seconds to wake up and do something, it's bad design...

    You shouldn't have to know the fight in advance to use your moves, a drg can see a telegraphed attack appear and pop keen flurry and foresight and they'll be up before that AoE goes off, all I ask is that manaward/wall work the same way and failing that increase their duration so they can still be effective mitigation even if you don't know exactly what's coming.

    Quote Originally Posted by MagiusNecros View Post
    Animation delay. PLD Hallowed Ground also suffers from the same thing. When using your magic shields you'll have to play the game thinking 5 seconds ahead.
    This is beyond animation delay, if you see a mob using a cast time move you can pop hallowed and it will be active before that cast finishes, these moves won't.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cabalabob View Post
    When activating manaward/wall there is an absurd delay between activating it and it actually doing anything, I was in T8 today and I activated it to step on a mine. I stopped, activated it, waited a second then stepped on the mine, but it didn't register that I'd used it yet and I took full damage.
    Everything has an absurd delay, by design, for validation purposes. As far as mechanics go, you're sposta be familiar enough with any fight to the point that you pre-pop any ability so the delay doesn't matter. For BLMs, this especially means pre-popping Sprint, Manawall, Manaward. If you don't use them until you need their effects, you're using them too late.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Dajinn View Post
    git gud scrub. it's designed like that on purpose. just like how if you don't step out of an aoe before the cast finishes you're "locked in" to taking the damage.
    Essentially this. Thats design, not a bug. You will get used to it.
    (0)

  9. #9
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    When all of the fights in this game are scripted on certain steps and timers, you should know that after its been 10 seconds after this certain move, the move that you should pop you defensive cd is within the duration of you cd and thus you can easily plan using the ability in time.
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  10. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    When activating manaward/wall there is an absurd delay between activating it and it actually doing anything
    Welcome to PLD's Hallowed Ground, WHM's Benediction, etc.

    Coming from FFXI (a game where, if an ability is used, it WILL work... I don't think that's a whole lot to ask for in terms of game design), this was a rude awakening. Still shake my head every time Bene activates only for it to not heal the target, they die anyway, AND I still lose my cooldown.
    (3)