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  1. #1
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    The art of learning to play well comes from both sides of the table.

    People must be willing to teach as well as be willing to learn but unfortunately there are bad eggs on both of those sides that makes such a thing a lot harder.

    But honestly i blame partly this problem on SE, everything in this game other then optional content such as extreme primals or raiding is face roll easy and offers no reason, no need and no motivation to ever become better since the few things you must do that actually requires coordination you can just hide alongside the other 7 players that will beat it for you.

    What this game should have had from the beginning was a main story (and its dungeons) that became harder over time with more complex bosses so people would have had little choice but to become better and better.

    But then again this is a casual game....
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  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Devils_Lawyer View Post
    What this game should have had from the beginning was a main story (and its dungeons) that became harder over time with more complex bosses so people would have had little choice but to become better and better.

    But then again this is a casual game....
    Saved yourself with that last line.

    There is complexity, and an increase in difficulty in dungeon instances as you level. You just can't experience it more than once, after which it is less complex and less difficult, due to familiarity with mechanics.

    I hope the Mentoring system works out, although I would guess only a few of the folks who complain on the forums about 'bad players' will contribute.
    (0)