I was unaware that something was in the works. Have they said how it will work or what exactly it will teach? Did they mention when it might be implemented (3.2?)Don't engage trolls in conversation Vespar, it will only lead you down a dark path.
On topic though, I agree with Morbid. SE just announced a bunch of features to help new players learn the ropes, I think it's silly to ask for more until we see how those features turn out.
Ive been away for a while so Im out of the loop and I hadn't heard about it.
Last edited by Vespar; 02-02-2016 at 09:45 AM.
I apologize coming off a bit strong here but yes they just released a new Live Letter over the weekend. It has alot of info on what SE is doing to help players improve their gameplay.
Ban Tracker 3.0
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The mentor system will help them. At last you was polite. But they have no fault too. The game doesn't teach correctly how to use your job. Many people come to lv 50 and can't do it well because no one never tell them. And of course that this person will not learn just on one dungeon. And them you come to 60 and everything that you learn changed. So people start from zero to 50-60. And the game should prepared at this lvs. So it's more a devs fault.
Newests lv50-60 just means one thing there ''You are not preapared !'' by Illidan. If they are not read this means that the lvs 1-49 50-59 don't server for nothing.
I saw the live Letter but the only thing it mentioned in regards to this was "Stone, Sky, Sea". Which I took as being a high level DPS Check/parsing system without actually implementing a parser.
By the looks of it, it doesn't really instruct you on how to play or improve so much as it just reflects where your dmg/gear stands in relation to certain raid DPS checks. Or atleast that is the impression I got from the video. Mind you I dont speak Japanese well so I may have missed some stuff. Will have to wait for the full translation to know for sure.\
I did read over the mentor system, but I do have some concerns with it. It still relies on other players to teach. Which will be okay if the people doing the teaching are patient and kind I guess. The problem lies in the fact that some people are not like that. It also relies on the new player realizing that they may or may not be doing something correctly. Like in the example of the ninja I posted in my OP. But we'll see how it goes I guess.
Last edited by Vespar; 02-02-2016 at 09:58 AM.
Not everyone learned their jobs by other people instructing them....personally I learned some jobs by actually examining the job's toolkit (like reading the spell/ability information) so that I fully understand how to make use of my spells and abilities.I was asking the developers to help us create a method that instructs players on how to play, because a good chunk of newer players really don't know what their actions do or how to chain them. I was guilty of this too. Back when I first started as a BLM I used to just sit there and spam Fire 3 until I was out of mana, then cast Blizzard 3 to replenish it. It wasnt until someone in my relic Chimera-fight was nice enough to tell me about "Firestarter" and how to use it to get free Fire 3's. I had no idea.
Everyone can actually teach themselves how to play a job decently without other player's help if they actually spend the time to try and read and understand the job they are trying to play. The game already fully explains the spells, abilities, and traits we obtain in the tooltips just some people aren't reading them.
They are already adding more stuff in terms of novice help with the new novice hall though so like others said you might as well wait for that to see how it goes.
This is true. In my case though, Firestarter is a trait and not an ability you can cast. Which is why I missed it. I didnt even know I had it, so I didnt know I should be using its effects. BAck then I just thought that one BLM spell was stronger than the next so I just replaced them as I went. Knowing what I know now, has taught me to read and check up on these things everytime I gain a new level. But once again, newer players may not be anticipating this and may just generally not know to check ^^;Not everyone learned their jobs by other people instructing them....personally I learned some jobs by actually examining the job's toolkit (like reading the spell/ability information) so that I fully understand how to make use of my spells and abilities.
Everyone can actually teach themselves how to play a job decently without other player's help if they actually spend the time to try and read and understand the job they are trying to play. The game already fully explains the spells, abilities, and traits we obtain in the tooltips just some people aren't reading them.
They are already adding more stuff in terms of novice help with the new novice hall though so like others said you might as well wait for that to see how it goes.
Last edited by Vespar; 02-02-2016 at 10:03 AM.
How I learned playing my job:
- Reading ability information.
- Searching online.
- Getting yelled at by experienced players.
When I get told that i'm not playing my job well, it hurts. But that doesn't put me down, it makes me learn from my mistakes and not do them again. Make sure to never get yelled at for that same reason ever again.
Not everyone is going to be 'okay' with getting told what to do by other players. But, they need to keep their mind open a little and accept that they've done something wrong. Don't go defence mood or yell back. Just accept it and fix it.
Last edited by Yeol; 02-02-2016 at 10:52 PM.
The art of learning to play well comes from both sides of the table.
People must be willing to teach as well as be willing to learn but unfortunately there are bad eggs on both of those sides that makes such a thing a lot harder.
But honestly i blame partly this problem on SE, everything in this game other then optional content such as extreme primals or raiding is face roll easy and offers no reason, no need and no motivation to ever become better since the few things you must do that actually requires coordination you can just hide alongside the other 7 players that will beat it for you.
What this game should have had from the beginning was a main story (and its dungeons) that became harder over time with more complex bosses so people would have had little choice but to become better and better.
But then again this is a casual game....
Saved yourself with that last line.
There is complexity, and an increase in difficulty in dungeon instances as you level. You just can't experience it more than once, after which it is less complex and less difficult, due to familiarity with mechanics.
I hope the Mentoring system works out, although I would guess only a few of the folks who complain on the forums about 'bad players' will contribute.
Only why to learn is for players to practice and practice some more,.
Try different rotations or talk to fellow players of the same class, use practice dummies, etc..
Fates is not at all the best way to learn rotations, like i know some must do.
I guess getting yelled at can either work or not to want to be better at a class but who wants to be yelled at.
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