Results 21 to 30 of 32

Threaded View

  1. #1
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,762
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100

    Tutorials to teach players how to play effectively

    Note: Im sure there are many threads regarding this but despite the numerous searches I tried, I couldnt find one. With that said, here we go.

    I know its been said before, but it would be greatly appreciated if SE would create some kind of "Tutorial System" to help players learn how to properly play their respective classes.

    For example, last night I was in Dusk Vigil and I was queued with a Ninja. This ninja had no idea that he should be using Huton and instead just repeatedly cast Suiton. He also wasnt combo-ing his actions at all, so the monster was not receiving the DoTs from the combo-actions. I tried to help teach him, and he was polite and accepting of my advice, but he really had no clue. He'd gone through 40-some levels not knowing how to play his class at all and no else had bothered to teach him. I have seen this far too many times recently to count. Many players are not understanding how to play their job effectively and this isn't something the game teaches. Most of us learned to play better because we were yelled at by another dungeon runner. That negativity could be avoided if the game were to instruct players with solo tutorial dungeons similar to the upcoming "Stone, Sky, Sea".

    The mentor system may also help with this, but it requires players to "seek" the assistance of others. In the case of that ninja, he didnt even know he was doing it wrong so he never thought to ask for "assistance." Having tutorial dungeons to teach players how, when or why they need to use certain actions or in what order to use them, would be a great help to both the player and anyone else they meet after the fact in a dungeon. Each class is different and new players may not realize the intricacies of their class. I think there should be several tiers of Tutorials implemented. For example one at level 30 when players gain their soul-crystal and really start getting into more intricate job play, and another at level 50 to ensure they understand the functions of their class.

    The Stone, Sky, Sea may not be enough. Especially if its only implemented for high level players. Stone,Sky, Sea wont teach a person HOW to improve. It will only highlight that their DPS/Heals/Gear isnt up to snuff.
    (4)
    Last edited by Vespar; 02-02-2016 at 09:06 AM. Reason: Clarity and Grammar