Results 1 to 10 of 70

Hybrid View

  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SpookyGhost View Post
    That's why crafted accessories exist. ( ' - ' )b
    I think the people who were that dedicated to raiding to invest in crafting accessories really dont need a system like this to get VIT accessories.

    Also a note to the OP, from the live letter I got the impression that STR accessories will still be good, and that a mix of VIT and STR accessories will be the meta, the purpose of which was to make it so that VIT isnt useless. This change doesnt flip the roles, it just makes the two stats competitive with each other.
    (0)

  2. #2
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lambdafish View Post
    Also a note to the OP, from the live letter I got the impression that STR accessories will still be good, and that a mix of VIT and STR accessories will be the meta, the purpose of which was to make it so that VIT isnt useless. This change doesnt flip the roles, it just makes the two stats competitive with each other.
    Why would they explicitly tell all tanks to have a complete set of vitality and put all of your points into vit assignment for when 3.2 hits?

    It makes no sense for anyone to change anything if strength would be just as powerful going forward as it is now, because tanks would still have the exact same incentive to roll on it that they do right now.
    (3)
    My life while tanking is an existential hell from which there is no escape.

Tags for this Thread