So, I've seen a lot of people making an argument lately that I'm really trying to understand. They're saying that if PLD is buffed in 3.2 and its damage brought closer to par, that playing a DRK will suddenly have no point.
This baffles me.
In my opinion, DRK is a very well-designed job that has a very high skill threshold. Competence and mastery of the job and its mechanics are at a higher level than either of the other tanks, and can be incredibly rewarding. The gameplay is unique and fresh (doing more intensive MP management than healers), they have a strong niche as the anti-magic tank, and the aesthetic and class flavor is extremely consistent and well done.
All around, DRK is just a really fun job, and I have a hard time grasping why someone would give it up.
Does efficiency really trump gameplay in terms of something being enjoyable?