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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaurie View Post
    Here is an idea that everyone will hate! \o/ (except a few others like myself)

    Let's make each primary stat actually have an effect on each of the jobs.

    STR could improve CRT
    DEX could improve accuracy and determination
    MND could improve spell speed/skill speed
    INT could improve TP refresh/MP refresh

    Then

    You could have a SCH who slots up STR accessories or the 30 points, for higher crit'd adlos if they so choose to sacrifice the MND

    You could have a WHM slot in DEX to meet accuracy requirements

    You could have BLM using MND for faster Fire IV's

    You could have tanks slot in DEX for to meet the high frontal accuracy cap

    You could have bards slot in STR for CRITs and bloodletter procs

    You could have melee slot in INT so they wouldn't have to worry about TP woes on AoE heavy encounters

    etc etc.

    I think this change would couple well with the upcoming changes to Materia slots being added to more gear


    EDIT: Alternatively, can we remove the 35 bonus attributes and have them automatic. 0 reason to pick anything other than your main stat currently.
    This is how FFXI and 1.0 worked, each stat did its own thing that was mainly used by specific jobs but wasn't necessarily just for them.

    STR increased physical damage (mages actually used to use their weapons)
    VIT reduced damage taken and increased hp
    DEX increased crit rate and accuracy
    INT increased magic damage and reduced magic damage taken
    MND increased healing magic and magic defence
    PIE increased mp

    Stats were also used as modifiers for weaponskills to increase damage, so if you used say red lotus (attack with fire damage) it had a STR and INT modifier.

    Since all classes could cross class healing and offensive magic and mages could use physical damage, jobs wore gear with all sorts of stats on it based on what they were doing and could swap out gear pieces in battle. So you could wear your MND set to cast cure then swap to your STR set to weaponskill then to your VIT set to take a big hit etc. etc.

    If you're looking for this kind of system I'd recommend trying ffxi, it is fun but it's not what they're going for in this game.
    (0)
    Last edited by Cabalabob; 02-02-2016 at 07:50 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cabalabob View Post
    If you're looking for this kind of system I'd recommend trying ffxi, it is fun but it's not what they're going for in this game.
    It's a good thing that this game is not like FFXI, but if they don't expand the effect of stats, why bother having them ?
    And also, how will they make more jobs relevant if they all focus on the exact same thing ?
    (1)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Reynhart View Post
    It's a good thing that this game is not like FFXI, but if they don't expand the effect of stats, why bother having them ?
    This. With the direction FFXIV is going there's really no reason to have stats at all. Every job has every so-called "main" stat, but only two or three affect that job at all, and generally only one does the player bother boosting. You could pretty much straight up remove STR VIT INT MND DEX PIE from the game and replace them all with "Damage", "HP", and "MP", and the game would be otherwise largely unchanged.

    Really the only reason we have them at all is that it's expected for those stats (or similar ones) to exist in an RPG.

    It'd be nice if players were expected to balance their stats. For example, you want to max out your damage, but if you negelct your defensive stats too much you're a glass cannon and no use to anyone, so sacrifice some of that damage to build up your defenseive stats. In FFXIV, though, players have one option and one option only: pump up your main stat as high as it will go.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LineageRazor View Post
    In FFXIV, though, players have one option and one option only: pump up your main stat as high as it will go.
    Let me take something from a game almost as despised as FFXI (in the official forum )...FFXIV 1.0. /thunder

    Back when class ranks and physical level were separated, every point of stat you had was a result of bonus points. It meant that you really could go the glass cannon way by putting nothing into Vitality. You had to find the good balance between those stats.
    Even more, you kept the same stats for any class you level, so if you wanted to be good, you had to make choices...but it was poorly implemented, sadly

    Now that gear provides more than 90% of our stats, while still only being chosen on ilvl only (Most of the time), stats don't do anything.
    (0)
    Last edited by Reynhart; 02-02-2016 at 10:40 PM.