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  1. #26
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd like to see all Jobs use two or three stats, personally, just like in 1.23... Lets just stick with two, work it like how Tanks will work VIT and STR, and rework content/gear somewhat, and make that second Ring slot significantly less annoying to gear.

    Paladin: VIT and MND, rather than VIT and STR, perhaps make Cure worth a damn with some added enmity gain on it to boot.
    Warrior: VIT and STR, as is currently planned.
    Dark Knight: VIT and PIE, with PIE enhancing Magic Defense somehow, damn I'd love a nice MP pool on Dark Knight though...

    White Mage: MND and PIE, maybe VIT instead, IDK. White Mage and Monk always struck me as high HP Jobs.
    Scholar: MND and INT, loose Clerics Stance, those DoTs are already OP.
    Astrologian: MND and PIE.

    Dragoon: STR and PIE, just like 1.23, because PIE boosts Magic Defense, and I expect knights trained in fighting dragons to be somewhat resistant to magic fire breathing lizards... Just sayin'.
    Monk: STR and VIT, Monks thing was always a high HP pool.
    Ninja: DEX and INT, since Ninjutsu is just silly hand magic.
    Bard: DEX and PIE, more MP for the Songs Bard doesn't have... Sigh...
    Machinist: IDK, DEX and MND? DEX and INT? You'd think the whole turret stuff would require some brain power... Given its the same as Bard, I'd like to see some difference, Bard could have Songs up for longer, for example, while Machinist could be more potent through INT or something.

    Black Mage: INT and PIE, since you'd figure they'd be fairly immune to magic...
    Summoner: INT and MND, same as Scholar.

    When it comes to gear, you then drop VIT off most of it, in favor of their "new" second primary stat. We'd see less HP bloat as a result, DPS would be squishy (except Monk), like they should be. Obviously not going to happen considering everything is already balanced around the extra mountain of VIT gear provides everyone, though they could easily just slap +HP on all gear to keep us at the current level of HP... That really annoys me actually, currently VIT is literally just HP, PIE just MP, granted they're not a 1:1 ratio like INT/MND/STR/DEX are for Magic Attack Potency/Healing Potency/Attack Potency, but yeah... That really annoys me... Why do we have VIT/STR/DEX/MND/INT/PIE? We could literally remove them and just have HP/MP/Potency... At least if you have two primary stats to work with, your potency isn't exactly the same as your primary stat, for something like Ninja, Attack Potency would be a combination of DEX and INT...

    Oh, and while we're on the subject of stats;

    Change Critical Hit Rate to Critical Hit Power (which 3.0 also gave it), and make Accuracy double up as Critical Hit Rate. Currently Accuracy is just hit the cap and you're done with it, it's a worthless stat beyond that, but if I'm more Accuracy, surely I'm more likely you hit your weak point for massive damage? That's a Critical, Accuracy should improve Critical Hit Rate to make stacking it worthwhile beyond some arbitrary cap, while the Critical stat can improve the potency of Critical hits.

    This would also give us a better sense of horizontal progression. Two i200 sets, for example, could have varying amounts of the two primary stats. A Monk could have a high VIT low STR i200 body, or a low VIT high STR i200 body, with which one you pick depending on which stat you've currently got the most of. The idea would be to balance the two out (building just pure STR would have diminishing returns unless you raise VIT as well, for example). So while we might currently look at something like Void Ark, and go "This is worthless to me since I've already gotten Esoterics gear", with a system like this in place, we'd get more use out of the Void Ark gear, because while i210 Esoterics might be "better", its left you with a low amount of your second primary stat which overall makes it weaker. Slapping on a high VIT/low STR Void Ark piece (for Monk) could potentially give you a higher attack potency than the i210 alternative, just because of how such a system would work. You'd lose some of your STR, but the higher VIT would make less STR go further. It would be a much better system to min/max than the current secondary stats, which have a very minimal impact.
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    Last edited by Nalien; 02-02-2016 at 07:50 PM.