Results 1 to 10 of 32

Hybrid View

  1. #1
    Player
    Defias's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    133
    Character
    Defias Traicere
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Folks like to bash this game over the "lack of choice" / "illusion of choice" but honestly the devs have said themselves that if they did give us paths, choices and etc that everyone would still gravitate to the same cookie-cutter build.
    And they are 100% correct. EQ1, EQ2, WoW, honestly almost every MMO that had these features went that way.

    Arguing against the idea...
    Why would you want say a WHM who is gearing fully for say accuracy and crit? That WHM's heals would then be laughable while the WHM job is designed to be a healer.

    Arguing for the idea...
    Some classes could really benefit. BLM being able to build as a quick caster ast the cost of some of the "umph" their spells pack is a very legitimate choice.
    Many folks might actually like it as it could debateably give BLM more mobility and alleviate those moments where every AOE and mechanic targets the BLM and in effect CC's the BLM.

    I'd rather they take away us speccing in main stats and let us spec in Determination, Crit Chance, Spell Speed, Skill Speed.
    Or...
    Just give us modifiers/choice in traits. Like a boost in the main or secondary stats or overall cooldown reduction.

    Paths/Trees end with multiple traits that are:
    1. Taken to unlock a "good" ability/skill
    2. Stat increases you'd normally get during the leveling process if you did not have a tree.
    3. 1 Tree that is found to be lackluster and thusbfrowned upon by 90% of the community.
    4. Cookie Cutter specs.

    @OP
    I like the thinking out of the box. Honestly...I think if they homogenized/merged the secondary stats into the main stats theu could simplify things and just have main stats on armor & weapons and thus make gearing and nateria less of a PITA.
    (0)
    Last edited by Defias; 02-02-2016 at 04:39 PM. Reason: Typos. Oh the shame....

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Defias View Post
    Folks like to bash this game over the "lack of choice" / "illusion of choice" but honestly the devs have said themselves thay of they did give us paths, choices and etc that everyone would still gravitate to the same cookie-cutter build.
    And they are 100% correct. EQ1, EQ2, WoW, honestly almost every MMO that had these features went that way.
    They are 100% Incorrect.

    Cookie cutter builds exist, yes, even in games like GW2 with relatively speaking no powercreep at all (absolute oposite of XIV) there are cookie cutter builds for dungeons/PvP/Alliance PvP (world vs world vs world). But outside that, you have an incredible freedom of choice, and in fact, something XIV has that GW2 is in dire need is of a profile collection system to easily change gearsets/classes which in XIV could be expanded into stats.

    Maybe in high end savage level raids or extreme primals i would run the cookie cutter build, but i don`t see why an ultra skillspeed (incredibly low damage, 0.5s skill speed xD) or an evasion off-tank DRG don`t have a room in dungeons or overworld.

    In fact i will always take in consideration Ragnarok Online, which of course had cookie cutter builds, but the freedom was so inmense and so fun that "for fun builds" were basically the motivation to raid/get incredibly rare gear.
    https://www.youtube.com/watch?v=mu24yfMuzDM

    Of course build is radically diferent, but i don`t see why we can`t have for example a dedicated healer gladiator, and even more, such freedom would bring back the classes into relevance since you can cross much more skills. Make more skills cross-able and you would never need to add an spellsword class, make it yourself.
    (0)
    Last edited by Alexander_Dragonfang; 02-02-2016 at 02:18 PM.