I was assuming a higher stat proficiency than the current secondary stats. As for an Illusion of Choice, I personally really dislike this statement and feel it is thrown around way to often. One could make an argument that everything in the world is an illusion of choice, but that is way too philosophical. I don't think having different playstyles needs to be some illusion. I also think that certain builds would be better for certain encounters, i.e. MNK using INT for TP refresh on A2S, but not during other savage levels - or a WHM slotting in DEX for accuracy when they want to DPS, but going full MND during more progression minded encounters.
EDIT: To elaborate a little bit more on this. Currently, with stat weights, my Summoner has ~3500 INT. When I remove 35 int, I lost 1% of my DPS, or theoretically going from 1300 to 1287. It's fairly insignificant, and the variation in latency, critical hits, and RNG will affect your DPS more than this change. However, if you were adding those 35 points into TP refresh, so that your BRD doesn't need to use Paeon, or add it to CRT so you (as a BRD now) can get more bloodletter procs, could result in a higher raid DPS. It would be probably the most beneficial to a BLM who could slot in for spell speed to get an extra Fire IV in their rotation - which would be more beneficial than a 1% damage increase.
I figure that many of us have these varied accessories anyway, and we have the ability to change our 35 attribute points quite easily, this would open doors to actually let people do that.
Great question and that's totally up for discussion. That said, I think someone who is mindful would be able to do things more quickly, and someone who is intelligent would be great at managing resources. I picked DET for DEX as it was the closest we have to something like armor piercing, which I'd associate with DEX.What's the justification for DEX increasing DET, MND increasing SKSP, and INT increasing TP refresh though? o.O
As much as I appreciate everyone who takes part in the discussion, whether you agree or disagree, I feel you could phrase your disagreement in a more respectful and productive manner. To argue your point, the reason why I think this system is superior, is due to the systems we have in place (attribute point spending and cross gear accessories). That said, I am all for interesting secondary stats.
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Great idea for sure. That would be another way to work around it! However, I'd suggest we lock accessories by job and class if we went this direction instead.
To answer your first question, skill speed, spell speed, crit etc would still be useful. For example, you may have 600 CRIT on your current gear build. You could swap out 35 MND (as you're a WHM) for 35 STR, as the general stat weight for CRT for most jobs (no idea for WHM) is ~0.2ish, we could say 35 STR = 175 CRT, so your CRIT would jump to 775. The majority is still clearly from your other gear, but the 35 attribute points make a significant dent.
Weights, values etc. would naturally need to be tested and balanced.