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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    I can't see anyone wanting to give up 47 points of their primary stat per piece for what amounts to an alternate way to get secondary stats. Even if you assume a 1:1 ratio on, say, STR to CRIT, there's no way I'd give up 47 mind for 47 crit. That's losing way too much overall heal potency (and attack potency, when in Cleric Stance) for a smidge more possibility at a crit. Our secondary stats aren't powerful enough for this to be anything but another illusion of choice.

    What's the justification for DEX increasing DET, MND increasing SKSP, and INT increasing TP refresh though? o.O
    (8)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    This is such a terrible idea...

    I'm sorry but no. Just having more secondary stats would be better than this.
    (7)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ashkendor View Post
    I can't see anyone wanting to give up 47 points of their primary stat per piece for what amounts to an alternate way to get secondary stats. Even if you assume a 1:1 ratio on, say, STR to CRIT, there's no way I'd give up 47 mind for 47 crit. That's losing way too much overall heal potency (and attack potency, when in Cleric Stance) for a smidge more possibility at a crit. Our secondary stats aren't powerful enough for this to be anything but another illusion of choice.
    I was assuming a higher stat proficiency than the current secondary stats. As for an Illusion of Choice, I personally really dislike this statement and feel it is thrown around way to often. One could make an argument that everything in the world is an illusion of choice, but that is way too philosophical. I don't think having different playstyles needs to be some illusion. I also think that certain builds would be better for certain encounters, i.e. MNK using INT for TP refresh on A2S, but not during other savage levels - or a WHM slotting in DEX for accuracy when they want to DPS, but going full MND during more progression minded encounters.

    EDIT: To elaborate a little bit more on this. Currently, with stat weights, my Summoner has ~3500 INT. When I remove 35 int, I lost 1% of my DPS, or theoretically going from 1300 to 1287. It's fairly insignificant, and the variation in latency, critical hits, and RNG will affect your DPS more than this change. However, if you were adding those 35 points into TP refresh, so that your BRD doesn't need to use Paeon, or add it to CRT so you (as a BRD now) can get more bloodletter procs, could result in a higher raid DPS. It would be probably the most beneficial to a BLM who could slot in for spell speed to get an extra Fire IV in their rotation - which would be more beneficial than a 1% damage increase.

    I figure that many of us have these varied accessories anyway, and we have the ability to change our 35 attribute points quite easily, this would open doors to actually let people do that.

    What's the justification for DEX increasing DET, MND increasing SKSP, and INT increasing TP refresh though? o.O
    Great question and that's totally up for discussion. That said, I think someone who is mindful would be able to do things more quickly, and someone who is intelligent would be great at managing resources. I picked DET for DEX as it was the closest we have to something like armor piercing, which I'd associate with DEX.

    Quote Originally Posted by FoxyAreku View Post
    This is such a terrible idea...

    I'm sorry but no. Just having more secondary stats would be better than this.
    As much as I appreciate everyone who takes part in the discussion, whether you agree or disagree, I feel you could phrase your disagreement in a more respectful and productive manner. To argue your point, the reason why I think this system is superior, is due to the systems we have in place (attribute point spending and cross gear accessories). That said, I am all for interesting secondary stats.


    Forum limit, replying to below posts here.


    Quote Originally Posted by Averax View Post
    Then what exactly would be the point of secondary stats like skill/spell speed, crit, piety, etc...???

    I have a suggestions.

    Keep stats as they are, but change stats we can put points into to the secondary stats.

    As it is now, everyone's just throwing their points into their main stat, there's not a whole huge point to them. If we could put them into secondary stats, we could enhance the secondary stats we're lacking in.
    Great idea for sure. That would be another way to work around it! However, I'd suggest we lock accessories by job and class if we went this direction instead.

    To answer your first question, skill speed, spell speed, crit etc would still be useful. For example, you may have 600 CRIT on your current gear build. You could swap out 35 MND (as you're a WHM) for 35 STR, as the general stat weight for CRT for most jobs (no idea for WHM) is ~0.2ish, we could say 35 STR = 175 CRT, so your CRIT would jump to 775. The majority is still clearly from your other gear, but the 35 attribute points make a significant dent.

    Weights, values etc. would naturally need to be tested and balanced.
    (1)
    Last edited by Kaurie; 02-02-2016 at 07:24 AM.

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaurie View Post
    As much as I appreciate everyone who takes part in the discussion, whether you agree or disagree, I feel you could phrase your disagreement in a more respectful and productive manner. To argue your point, the reason why I think this system is superior, is due to the systems we have in place (attribute point spending and cross gear accessories). That said, I am all for interesting secondary stats.
    It bleeds illusion of choice and it breaks the foundation that the game already sits on. People would just theorycraft which stat gives each class the most damage anyway and then that would be their new main stat, while everyone else who tries something different is labeled as a terrible player and would be kicked from groups, that's why it's terrible.

    Sorry if that offended you. This just would not work in this current MMO age, thus it's a terrible idea.
    (10)