Quote Originally Posted by Kaurie View Post
Let's make each primary stat actually have an effect on each of the jobs.

STR could improve CRT
DEX could improve accuracy and determination
MND could improve spell speed/skill speed
INT could improve TP refresh/MP refresh
Well they did have mroe interesting uses for stats in 2.x. Dtreght would give parry and dex would get crit but they just amde them outright power increases in 3.0.

Wildstar when it released had four stats and depending on what class you picked you would get a different benefit.

For their free to play launch they reverted to the 'normal' combat rating type stats but they still have a fair few though.

The problem they faced was that it was complexity for the sake of complexity and generally confusing having one stat do this and do other thing for that other class and even more different for a third class.

The what they had it in 2.x was fine in my opinion.

FF14 has very boring stats and they just feel pointless: haste, crit and attack/spell power. /doze

Quote Originally Posted by Kaurie View Post
EDIT: Alternatively, can we remove the 35 bonus attributes and have them automatic. 0 reason to pick anything other than your main stat currently.
It does have some use. Currently if you're a tank you can stat for vit or strength or a mizture. However in 3.2 it's likely going to be vit now.

For a BLM you might stat for some pie if you can get one more fire spell off until you regen.

Personally I'd like it if it was secondary stats including pie that you can stat for. maybe you need some accuracy, then stat for some of that. Are you a healer with mana problems - some pie then maybe some crit if you're a SCH etc.