I have some crafting suggestions. Here they come:
Change the facilities-option. Make facility buffs stack, why does the new buff replace the old one? Or perhaps just make 1 crafting buff that works for all classes.
Also I would like some more repair/facility npc's in the city. For example one near/in the market area would be nice. It's not much fun running from the market ward in ll to the npc in hawker's alley and back several times. I assume the facilities are there as a money sink, but so far it's only annoying.
Make quality make sense. I see no difference in the chance of getting a HQ item if I have 70 quality or if you have 300+, what gives? Most of the time I feel like I'm having more success with low quality but a lot of touch up, than a high quality and a few touch up.
Re-evaluate guild mark rewards. Right now you can't see if a leve gives you marks, but it does show for battle and field craft. Why?
Also, it's a lot harder to gain guild marks for crafting than it is for battle craft. Why?
I don't know if it's a good idea or not, but how about making the items you can buy with guild marks have lowered or no rank restriction at all?
Make the list of synthesis commands(standard, rapid, bold, etc) non-scrollable. Right now you always have to scroll down to select your command(gets tedious). And after you select the command the list goes back to the top making you select the wrong option sometimes.
And how come that when crafting they always use the items from the biggest stack and not the smallest? It makes me end up with 2 stacks that could easily stack together.
Please do something about the amount of inventory space used by all of our tools and possibly gear. See this thread I made in general discussion:
http://forum.square-enix.com/ffxiv/t...ventory-system
PS. I love the new crafting leve feature where it asks me if I want to continue crafting, very useful.