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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    18

    [Game suggestion] Crafting Improvements

    I have some crafting suggestions. Here they come:

    Change the facilities-option. Make facility buffs stack, why does the new buff replace the old one? Or perhaps just make 1 crafting buff that works for all classes.
    Also I would like some more repair/facility npc's in the city. For example one near/in the market area would be nice. It's not much fun running from the market ward in ll to the npc in hawker's alley and back several times. I assume the facilities are there as a money sink, but so far it's only annoying.

    Make quality make sense. I see no difference in the chance of getting a HQ item if I have 70 quality or if you have 300+, what gives? Most of the time I feel like I'm having more success with low quality but a lot of touch up, than a high quality and a few touch up.

    Re-evaluate guild mark rewards. Right now you can't see if a leve gives you marks, but it does show for battle and field craft. Why?
    Also, it's a lot harder to gain guild marks for crafting than it is for battle craft. Why?
    I don't know if it's a good idea or not, but how about making the items you can buy with guild marks have lowered or no rank restriction at all?

    Make the list of synthesis commands(standard, rapid, bold, etc) non-scrollable. Right now you always have to scroll down to select your command(gets tedious). And after you select the command the list goes back to the top making you select the wrong option sometimes.

    And how come that when crafting they always use the items from the biggest stack and not the smallest? It makes me end up with 2 stacks that could easily stack together.

    Please do something about the amount of inventory space used by all of our tools and possibly gear. See this thread I made in general discussion:
    http://forum.square-enix.com/ffxiv/t...ventory-system

    PS. I love the new crafting leve feature where it asks me if I want to continue crafting, very useful.
    (0)
    Last edited by TheBullet; 03-10-2011 at 06:04 PM. Reason: managed to change the tags of the thread

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    6
    How about adding buff and repair ability to the npc inside the ward.
    (0)

  3. #3
    Player
    Poppa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    From what I have read the whole HQ thing is crap. Here is my understanding...if you have 70 quality then you have a 7% chance of HQ if you have 300 quality then you have a 30% chance. This whole crafting aspect of the game needs an overhaul. Here are my suggestions:

    Synthing HQ items need to be addressed

    Stacking abilities

    Destabilizing needs to be ajusted (I tend to destab 60% of my synths with that specific stat capped)

    Local Leves need to have the guild marks on them (I rarely get these, one of the main reasons I do not do them)

    Mats for recipes need to be changed, some recipes call for a higher ranked mat (of that same class) to be used in a lower recipe, example Bronze Arrow is a r10 recipe BUT in order to make the Cedar Arrow Shafts you need to be around r24.

    I find that crafting is tedious and I wish and hope that the new team makes it more enjoyable.
    (0)

  4. #4
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Make it faster! The animations are too long! Seriously it takes way too long to craft 1 item!
    (0)

  5. #5
    Player
    Kailan_Eidyia's Avatar
    Join Date
    Mar 2011
    Location
    Ishgaard
    Posts
    13
    Character
    Kailan Eidyia
    World
    Balmung
    Main Class
    Conjurer Lv 60
    PS
    . I love the new crafting leve feature where it asks me if I want to continue crafting, very useful.
    I agree, this is an excellent addition! I would like to see this implemented for non-leve synths as well, though. If I'm grinding iron needles and I know I'm going to need to make 50 of them, then why can't I just have an option to repeat the synth I just did?

    Make it faster! The animations are too long! Seriously it takes way too long to craft 1 item!
    I also definitely agree with this! The sped up animations for gathering classes are a step in the right direction, but you could take things further by speeding up crafting animation!
    (0)

  6. #6
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Crafting abilities need to be more potent. It would make crafting more involved as well as help discourage SOME botting.
    (0)

  7. #7
    Player
    Rebellion's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Master Rebellion
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Poppa View Post
    From what I have read the whole HQ thing is crap. Here is my understanding...if you have 70 quality then you have a 7% chance of HQ if you have 300 quality then you have a 30% chance. This whole crafting aspect of the game needs an overhaul. Here are my suggestions:

    Synthing HQ items need to be addressed
    I couldnt agree with you more on this
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    Just incase you didn't know this their is a Repair guy in the Market wards in the area wheir people put items to be repaired. Forgot the name of the room. Now you don't have to leave the wards to get your item repaired.
    (0)

  9. #9
    Player
    Unowned's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Uno Unowned
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    1. There should be an optional preference for "Reset to Top" or "Memory", so that during synthesis the cursor will reset to top (currently operates as), or continues to stay on the last selected synthesis type except abilities which should return it to top option. When i HQ parts I wanna Bold, Bold, Bold the for 100% of progress it's cumbersome to have to select bold over and over.

    I don't see any major flaws with the final synthesis HQ where you need touch ups (a lot of previous posters don't fully understand the HQ game). The bigger issue lies in when you use 5-6 HQ1-3 parts for a total of 5-10 syntheses that you spent all week making or farming. During the final synthesis I understand the quality vs durability vs moon phase game, but you end up with with 7-10 touch ups using HQ materials and get 5-10 normal qualities with nothing to show for your hard dedicated efforts.

    2. My suggestion is make HQ parts always come out as HQ when a certain quality is obtained. HQ1-150Q, HQ2-300, HQ3-450 (This would also alleviate space issues so i can stop collecting normal quality materials/parts) or you can increase the influence that HQ parts have on creating an HQ during final synthesis because yes they increase your starting Quality, but obtaining massive numbers of HQ parts is a major time and resource sink when it barely affects the final synthesis as is.
    (1)

  10. #10
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    After pick the last craft rec, the window that show the mat and the window show shard require, should be in 1 window, it ll be 1 click after pick rec and craft, instead of pick recipe, 2 click and then craft
    (0)

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