At the 50th percentile on fflogs a tank doing 50% of the dps of a ninja (the lowest dps at that range) would be doing 475 dps or less.
Off tanks already do all of that in this game.
Just because healers 'can' do something does not mean it is an enjoyable experience.
Also I think specs could be cool as long as it was mostly flavor. Introducing more ways for average players to make bad decisions about gearing and playstyle is worth a bit of caution, but it can be done correctly, I think?
Maybe instead of destroying tank dps the developers could look into what causes ninja dps to dramatically fall off at average skill level?
Because good players (players in the 75th percentile or above) have no problem destroying tanks in dps as ninjas?
Warriors themantically are the 'out of control' tanks. Berserk, Thrill of Battle, Vengeance, Maim, Inner Beast, Unchained. Just look at their skill names? Everything about them says "I am in your face and going to smash you until you die".


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