Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    There is no need for more aoe healing skill...
    Because it would copy assize or indom or cure 3... Which is useless for the AST...

    Ast have already a lower mp cost which help a lot
    And lightspeed for emergency burst with reduced cost

    On A1S a simple aspected helios is enough to cover any aoe damage (aka gunnery pod)

    The only heavy aoe is the double gunnery pod at the end of the first phase (use lightspeed and it's a piece of cake)
    And each double landing...
    Again on this on aspected helios must be up and use collective unconscious
    Then just use celestial opposition and go dancing around XD

    A1S is almost too easy as Ast
    (0)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nekotee View Post
    A1S is almost too easy as Ast
    It's easy no matter which job/combination you pick
    But I think AST will get a bit better for progression in next patch.
    Let's check the top 10 teams clearing Midas and see if some Astro are in one of the compo
    (0)

    Larek Darkholme @ Ragnarok