I can assume Carbuncle could work, dunno what kind of lore or reasoning could have behind it (I guess same as Onyx carbuncles) but I guess just color changing the ruby to allow it to use the attacks of the corresponding summon its suppose to be?
We should be able to glamour minions onto Pets/Egi's. Because I said so. But it won't ever happen because that's too hard.
Player
Last edited by GamerChef6; 02-02-2016 at 07:26 AM. Reason: Add content
They are taking their time on Pet Glamour likely because a pet glamour system would only benefit 3 jobs (MCH, SCH and SMN) at most currently. Priority is being given to stuff that will potentially benefit/entertain as many people as possible before things that only benefit a limited number of jobs. I do not doubt they are working on it, but do not think it is their highest priority.
Conjurers got a Mount at 30 because the devs wanted to give players and incentive to level a Conjurer to 30 in order to help other levels to 30 as well (lack of healers pre-30 was an actual fear in 2.0). Tanks got mounts from doing 8 man endgame content in order to give players an incentive to queue as tanks for that sort of content which would help out others trying to do that content. So Pet Glamour does not really compare to the Conjurer/Tank mounts.
Last edited by GamerChef6; 02-02-2016 at 09:06 AM. Reason: clarity
I understand your point and didn't really want to mention the mounts, but since some brought it up I thought I would include it. The point is the dev's DID add rewards for specific classes to make those who play them happy or increase the likelihood that other players will level the class. So, I think there is some relevance when looking at the reasoning for the glamor system especially since this was address back in 2.0 as something that should have been planned from the start and wasn't.
Not what I was saying.
I was saying SE should justify the work put into giving Ifrit-Egi mage/tank skills by having Ifrit-Egi (and all other Egi) be something all players can actively fight.
Then it isn't an adjustment that solely benefits Summoner, because everyone gets a new mob out of the arrangement. Giving the Egi a full set of animations then becomes less about giving Summoner a vanity system (which is honestly not deserving of a large amount of development resources), and more about just preparing a piece of content for everyone (which potentially is). No different than working on a new enemy type for a new dungeon. That could speed up development of such a system, because it no longer means working on these animations (the bulk of the work) benefits a single Class, it benefits everyone.
I wasn't saying every single Job should get them, nor that we should actively find them in the open world and need to defeat them to be able to Glamour them, though they certainly could be part of the Summoner quests to obtain the Glamour. I was simply saying it is easier to justify the development cost if the Egi aren't locked to Summoner. Beastmaster (were it added) is still the only Job that gets to make pets out of random monsters, but Beastmaster could have a plethora of monsters to choose from because no work needs to go into those pets; All the work has already been done, we already have a plethora of monster types to be Charmed. Everyone already fights those monsters in all sorts of content. To a degree this has already been done... Titan-Egi makes an appearance in Titan (Extreme) with some unique animations... Ramuh-Egi shows up in the Ramuh fight as well; They don't need to go "It'll be too hard to design a Ramuh-Egi" at this point, because they already designed a Ramuh-Egi for the Ramuh fight, which is something for everyone, not just for Summoner. They designed Ramuh-Egi for everyone, Summoner still hasn't even gotten him... Apply that kind of thinking to developing a full set of animations for all of them and it is much easier to justify the mountain of work that entails. For example, the new (Hard) dungeons appear to be the new 2.x dungeons, so one expects Snowcloak (Hard) at some point; Make a boss a would-be Summoner with a Shiva-Egi, with a full set of mage/tank/melee animations, and providing Shiva-Egi to Summoner comes off the back of that, rather than making Shiva-Egi for Summoner just being a massive amount of work solely for Summoner. It would still be a lot of work to produce, but no more so than any other dungeon boss really...
As for Scholar... This depends entirely on how you do it... If you Glamour a pet the way I've suggested... You kind of need to work Scholar into the mix anyway (since Summon and Summon II would now require an item equipped to determine what is summoned). Other ways can be worked, of course, but IMO they're inferior... Making use of that offhand slot lets you switch Pet-Glamour on a whim, and we've certainly got enough space in the Armory Chest given how underused offhand is. You could make a consumable, but do you really want to lug Ifrit/Garuda/Titan/Ramuh/Shiva/Leviathan specific Egi-Glamour consumables around? They could make it a conversation with a NPC, but do you really want to visit said NPC every time you want to switch things up? No. Putting it in the offhand slot is by far the most convenient method to work a Pet-Glamour system into the game, and doing that practically begs Scholar to get the same treatment. Like I also said, giving Scholar Pet-Glamours is much less work as well, since healer/support type pet animations are basic, while mage/tank/melee all need to be specific to the Egi. Ifrit-Egi cannot use Rock Buster, we'd need to give him an entirely new animation (for each tank/mage skill). Meanwhile Eos can use Silent Dawn, and Selene can use Whispering Dawn, because Eos and Selene are basic pallet swaps with their action animations being basic. It wouldn't even be hard to let Carbuncle use both skills. Carbuncle who already has mage and tank pet type animations. Given the demand to see Carbuncle again (and no, crappy minions from overpriced merchandise does not count, even if those minions were available for free in game I'd not likely count them...) I see no reason not to throw him into the mix. Giving him melee pet animations is the only real difficulty, healer and support animations are too basic to be much of a challenge. Plus we can get a large variety of Carbuncle types to summon very easily, since no extra work needs to go into animating a red Carbuncle or purple Carbuncle, they're all just reskins of the existing one that use the exact same animations (same goes for Eos and Selene, plus something like an Airy reskin they could work on for a Bravely Second event).
But yeah, my point wasn't that every Job should be able to go out and obtain a pet Egi, it was that SE should work on Egi animations in a smart way, the same way Beastmaster potentially has no problem with having a host of pets complete with animations, because all the monsters already exist, animations and all. Having Shiva-Egi as part of Snowcloak (Hard) means they're doing the regular thing of designing a boss for a dungeon, which is something everyone "benefits" from. Off the back of that, all the work for Shiva-Egi for Summoner can be completed. The alternative is that they take forever, because making a proper Pet-Glamour system is a lot of work to benefit very few players, something like that will never receive a significant amount of development time. They already devout a lot of development time to new dungeons and new bosses/animations for those dungeons though, so why not work something like Egi animations in to kill two birds with one stone? If it fits of course. I could see Shiva-Egi in Snowcloak (Hard) very easily, but other Egi are slightly harder to work into such content. Still, if it can be done, why not? Two birds with one stone, like I said.
Last edited by Nalien; 02-02-2016 at 09:50 AM.
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