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  1. #1
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by GamerChef6 View Post
    I am referring to Nalien saying this should work more like beastmaster for all classes and anyone can go out, fight and defeat an egi found in the world and be able to glamor it. That is all that was referring to. See below.
    Not what I was saying.

    I was saying SE should justify the work put into giving Ifrit-Egi mage/tank skills by having Ifrit-Egi (and all other Egi) be something all players can actively fight.

    Then it isn't an adjustment that solely benefits Summoner, because everyone gets a new mob out of the arrangement. Giving the Egi a full set of animations then becomes less about giving Summoner a vanity system (which is honestly not deserving of a large amount of development resources), and more about just preparing a piece of content for everyone (which potentially is). No different than working on a new enemy type for a new dungeon. That could speed up development of such a system, because it no longer means working on these animations (the bulk of the work) benefits a single Class, it benefits everyone.

    I wasn't saying every single Job should get them, nor that we should actively find them in the open world and need to defeat them to be able to Glamour them, though they certainly could be part of the Summoner quests to obtain the Glamour. I was simply saying it is easier to justify the development cost if the Egi aren't locked to Summoner. Beastmaster (were it added) is still the only Job that gets to make pets out of random monsters, but Beastmaster could have a plethora of monsters to choose from because no work needs to go into those pets; All the work has already been done, we already have a plethora of monster types to be Charmed. Everyone already fights those monsters in all sorts of content. To a degree this has already been done... Titan-Egi makes an appearance in Titan (Extreme) with some unique animations... Ramuh-Egi shows up in the Ramuh fight as well; They don't need to go "It'll be too hard to design a Ramuh-Egi" at this point, because they already designed a Ramuh-Egi for the Ramuh fight, which is something for everyone, not just for Summoner. They designed Ramuh-Egi for everyone, Summoner still hasn't even gotten him... Apply that kind of thinking to developing a full set of animations for all of them and it is much easier to justify the mountain of work that entails. For example, the new (Hard) dungeons appear to be the new 2.x dungeons, so one expects Snowcloak (Hard) at some point; Make a boss a would-be Summoner with a Shiva-Egi, with a full set of mage/tank/melee animations, and providing Shiva-Egi to Summoner comes off the back of that, rather than making Shiva-Egi for Summoner just being a massive amount of work solely for Summoner. It would still be a lot of work to produce, but no more so than any other dungeon boss really...

    As for Scholar... This depends entirely on how you do it... If you Glamour a pet the way I've suggested... You kind of need to work Scholar into the mix anyway (since Summon and Summon II would now require an item equipped to determine what is summoned). Other ways can be worked, of course, but IMO they're inferior... Making use of that offhand slot lets you switch Pet-Glamour on a whim, and we've certainly got enough space in the Armory Chest given how underused offhand is. You could make a consumable, but do you really want to lug Ifrit/Garuda/Titan/Ramuh/Shiva/Leviathan specific Egi-Glamour consumables around? They could make it a conversation with a NPC, but do you really want to visit said NPC every time you want to switch things up? No. Putting it in the offhand slot is by far the most convenient method to work a Pet-Glamour system into the game, and doing that practically begs Scholar to get the same treatment. Like I also said, giving Scholar Pet-Glamours is much less work as well, since healer/support type pet animations are basic, while mage/tank/melee all need to be specific to the Egi. Ifrit-Egi cannot use Rock Buster, we'd need to give him an entirely new animation (for each tank/mage skill). Meanwhile Eos can use Silent Dawn, and Selene can use Whispering Dawn, because Eos and Selene are basic pallet swaps with their action animations being basic. It wouldn't even be hard to let Carbuncle use both skills. Carbuncle who already has mage and tank pet type animations. Given the demand to see Carbuncle again (and no, crappy minions from overpriced merchandise does not count, even if those minions were available for free in game I'd not likely count them...) I see no reason not to throw him into the mix. Giving him melee pet animations is the only real difficulty, healer and support animations are too basic to be much of a challenge. Plus we can get a large variety of Carbuncle types to summon very easily, since no extra work needs to go into animating a red Carbuncle or purple Carbuncle, they're all just reskins of the existing one that use the exact same animations (same goes for Eos and Selene, plus something like an Airy reskin they could work on for a Bravely Second event).

    But yeah, my point wasn't that every Job should be able to go out and obtain a pet Egi, it was that SE should work on Egi animations in a smart way, the same way Beastmaster potentially has no problem with having a host of pets complete with animations, because all the monsters already exist, animations and all. Having Shiva-Egi as part of Snowcloak (Hard) means they're doing the regular thing of designing a boss for a dungeon, which is something everyone "benefits" from. Off the back of that, all the work for Shiva-Egi for Summoner can be completed. The alternative is that they take forever, because making a proper Pet-Glamour system is a lot of work to benefit very few players, something like that will never receive a significant amount of development time. They already devout a lot of development time to new dungeons and new bosses/animations for those dungeons though, so why not work something like Egi animations in to kill two birds with one stone? If it fits of course. I could see Shiva-Egi in Snowcloak (Hard) very easily, but other Egi are slightly harder to work into such content. Still, if it can be done, why not? Two birds with one stone, like I said.
    (2)
    Last edited by Nalien; 02-02-2016 at 09:50 AM.

  2. #2
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by GamerChef6 View Post
    Having pets for all classes does not follow lore, so that probably won't, and in my opinion, shouldn't not happen. Lore is very important to this game.
    When Astral said everyone I think she meant, Carbuncles for every summon. Not for every class.

    -----------------
    Curse you Ninja >:[
    (0)

  3. #3
    Player
    AstralKaos's Avatar
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    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rawrz View Post
    When Astral said everyone I think she meant, Carbuncles for every summon. Not for every class.
    Yes, I did. I didn't think having to make that specification in this thread was necessary, but I obviously thought wrong...

    Besides... Carbuncle minion.
    (0)

  4. #4
    Player
    AmalahRose's Avatar
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    Aug 2013
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    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    I'm dying to hear about this too. Please don't forget SE.
    (3)
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

  5. #5
    Player
    Kupocoubo's Avatar
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    Sep 2015
    Location
    Ishgard
    Posts
    379
    Character
    Artemios Ambrosios
    World
    Moogle
    Main Class
    Red Mage Lv 70
    Please Square Enix, make summoners happy (and scholars too btw), we are tired of wasting our time with summoning flying poop and radioactive chickens that look nothing like Garuda.
    (6)

  6. #6
    Player
    FeliAiko's Avatar
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    Aug 2015
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    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    SCHs don't really need a pet glamour system in my view. SMNs, sure, if SE's still intent on following through with it (given they said they would add Egis and then recanted on that decision), but SCHs? No need.
    (1)

  7. #7
    Player
    Kupocoubo's Avatar
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    Sep 2015
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    Ishgard
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    379
    Character
    Artemios Ambrosios
    World
    Moogle
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    Red Mage Lv 70
    Quote Originally Posted by FeliAiko View Post
    SCHs don't really need a pet glamour system in my view. SMNs, sure, if SE's still intent on following through with it (given they said they would add Egis and then recanted on that decision), but SCHs? No need.
    What if they want to change the colours of their fairies ? Like a fabulous blue one ?
    If summoners have the pet glamour option, so should scholars.
    (5)

  8. #8
    Player
    FeliAiko's Avatar
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    Aug 2015
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    Character
    Feli Aiko
    World
    Odin
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    Dragoon Lv 90
    Quote Originally Posted by Kupocoubo View Post
    What if they want to change the colours of their fairies ? Like a fabulous blue one ?
    If summoners have the pet glamour option, so should scholars.
    There's no reason to give it to SCHs simply because SMNs are getting it. They're not the same Job, so there should be no expectation for them to get the same thing.
    (3)

  9. #9
    Player
    Nalien's Avatar
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    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by FeliAiko View Post
    There's no reason to give it to SCHs simply because SMNs are getting it. They're not the same Job, so there should be no expectation for them to get the same thing.
    There is absolutely no reason not to give Scholar Pet-Glamours... The amount of work that would go into it pales in comparison to the amount of work for Egis... Eos and Selene are basic pallet swaps, and Scholars pet animations are far more basic than Summoners anyway, it would be incredibly easy to, for example, allow Scholars to only ever summon Eos (or rather, Lily) for both Summon and Summon II. Even giving Carbuncle the healer/support pet animations wouldn't be too much of a problem.

    On the flip side, giving Carbuncle melee pet animations, plus Enkindle, and then giving each Egi a full set of mage/tank/melee pet animations is a lot of work. The tank and melee pet animations are far more flashy to begin with, plus none of the Egi are simply pallet swaps, they're all unique. You wouldn't be able to just give Ifrit-Egi Rock Buster for his tank animation, because that's unique to Titan. You'd need to work new Egi animations for other moves Ifrit uses (Eruption would be good for a mage Ifrit-Egi version of Aerial Slash, for example).

    The whole point of a Pet-Glamour system is to give pet Jobs slightly more customization over their Job, there is absolutely no reason not to give Scholar the same thing. Scholar is a pet Job, and it would be far easier to give Scholar a wide array of pets than it would be to give Summoner the same thing.
    (0)

  10. #10
    Player
    Kupocoubo's Avatar
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    Sep 2015
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    Ishgard
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    379
    Character
    Artemios Ambrosios
    World
    Moogle
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by FeliAiko View Post
    There's no reason to give it to SCHs simply because SMNs are getting it. They're not the same Job, so there should be no expectation for them to get the same thing.
    Yes. Because the title of the topic is called "pet glamor", not "egi glamor".
    Anyways, I wouldn't care if Schloars don't get the options because I am not one, but it would seem unfair.

    "CNJ has an exclusive mount, so should every Healer get an exclusive mount too? "

    It has nothing to do with glamour. Don't compare things that are not related in any ways...
    (0)
    Last edited by Kupocoubo; 02-02-2016 at 02:58 AM.

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