That place really looks pretty. I wonder if they'll ever recycle it as a future city-state one day, even though it has similar structure as Limsa Lominsa.https://www.youtube.com/watch?v=sgtZvn5c4e4
^this right here, while it is true the city in this tec demo became what is now limsa id love to see a place with this sorta arcitecture in ff14 in the future.
If you take away the steel-wood bridges and the position on top of rock needles out in the water, there isn't much similarity actually
I always liked the greenhouse-like structure of the buildings in that video. Would be totally fine with something like that.
I think the game has enough straight-up forests; the entirety of the Black Shroud is a forest, with slightly different foliage between each zone (the forest of South Shroud is distinctively different from East Shroud, namely areas closer to/in the Sylphlands). They tried adding another forest in HW (Chocobo Forest), but personally I find that clump of trees with like 40 yards between each tree to be, well, not a forest. Its more of a "Chocobo Woods" or "Chocobo Grove" in my opinion.
As some said, Lost City of Amdapor would fill a "destroyed city" niche. I can't comment on an "underwater" area yet, since 4.0 may be already heading that way due to some comments dropped that fans are dissecting. I'll concede though; there is a lack of "spooky" areas. FFXIV hasn't had a place unnerve me like running around XI's Arrapago Reef or Caedarva Mire or even WoW's (ick) Duskwood.
Part of the problem though that I think the devs would have to overcome is what they put into outdoor zones. Right now everyone just rushes through entire zones (or take shortcuts) to get to node spawns, FATEs (if relevant) and hunt call-outs after the initial exploration/wave of quests. Personally, hunting for marks have effectively killed any sense of wonder in these current zones because I've patrolled entire zones so much that I'm no longer interested in the scenery outside of Churning Mists, Sea of Clouds, and Azys Lla (really interesting areas ( ``)b) and flight has just made it a "point B from point A(ie: zone line)" ordeal.
It's also a shame that designing new dungeons are a good way of satisfying different landscapes, but they are doomed to be hallways that are speed-ran. I feel like Haukke Manor, Lost City, Hullbreaker Isle(especially) and Arboretum (among others) are perfectly well-designed places that are, unfortunately, linear dungeons.
The lost city is a dungeon, it is not a landscape.
Don't get them mixed up, something to walk around as a server not as a party, so I don't understand why you keep saying that.
its not dungeons I am talking about so why bring them up? Outside landscapes, The dungeons are straight forward walking its background induced staring hallways that's it.
As for the forest you can never get enough and to be honest those places aren't forest area's.
They remind me of a green marsh area with trees you half half land, then trees example east shroud trail, outpost, sylph building few trees inbetween a bee hive hut and a shack, with a few trees and a church, you go in the back behind bridge few trees vines and broken branches with huts for evil sylphs and water and few trees with unknown rocks.
Then FFXI's landscape example of a forest lets bring up elshimo trees all over the place hell even 1.0 had a huge forest landscape it felt like a forest.
I understand what you mean but not good enough for some people, maybe it is for you.
Also like I said dungeons don't count as landscapes they are hallways with backgrounds you cannot go off the path and its straight through till end boss its outside that we are talking about.
The landscape I like in FFXIV to be honest I like hinderlands next to shire, its green the trees are nice with a mountain view and water it was capturing and hope future landscapes are just as good as that one.
Geändert von Zeonx (03.02.16 um 14:21 Uhr)
Don't misunderstand, I (as well as others) am just as disappointed as you in how some nice zone potential is lost in the current dungeon structure. Point is, the devs may be less likely to design environments that they've already tackled in a dungeon or two already. Lost City gets brought up for the "deserted town" request because that's exactly what it is. It's not open-world, no, but it exists and I think that hurts the possibility for another open-world deserted city. But who knows? Talk is about visiting Ala Mhigo eventually.
As for your tastes in forest, yes, I don't quite consider Central and East Shroud to be "super-forested," as they contain many clearings and glades. But I think the northern and central parts of South Shroud and arguably North Shroud are fairly forested, but it sounds like you're wanting a much thicker forest where you can't see the sky and literally have to dodge the trees to get around. I think if we're to get yet another forest, I'd prefer if it was completely different from what we have, like say:
or
And speaking of XI's Elshimo, that was a jungle, not forest. Which I do want still as an open area(ew Brayflox); a coastal/thick jungle area with no nearby civilization (East La Noscea). Hullbreaker Isle comes close, and because it exists I highly doubt the devs will sit down and decide "let's make another jungle/coastal combo, except a zone this time."
Figured I would contribute with a couple of pictures. Don't ask why, I don't know.
(Source: ESO)
The Dravanian Hinterlands has this as well.
Truth is, while people generally like the *idea* of vast landscapes to explore, most don't actually do any exploring in games in my experience. There's also not much incentive to once you've been through an area several dozen times. Only way to keep it interesting is with dynamic events that change the environment a bit, but that's largely something I feel would go under-appreciated by most of the playerbase.
Oh I know it was a jungle I am just saying I liked the trees almost like a forest feel to it.
though yeah its more of a jungle it not like Zi'tah though I do like that bamboo picture lol
I wish FFXI would drop in price I would love to finish the story on that game but well its a little out of my budget for 2 games or now if it was at least 5 bucks I would pay for both but don't want to go off topic.
You know what I would like to see in Final fantasy is when they fill up the areas make a rocket ship to travel to another planet with new landscapes and terrain like a whole new world.
Though thats something phantasy star would do but I don't see why they cant they traveled to space in ff8 but I always thought it would be awesome just to half a ship take you back and fourth between worlds. in a MMO rpg not just cutscenes but a ride. Though that's enough about that.
Geändert von Zeonx (04.02.16 um 03:48 Uhr)
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