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  1. #2
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    236
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Chiami View Post
    If that is not acceptable, then at least giving us the option of having several different "sets" of 10 cross-classing skills ready so we can switch with one click instead of manually shuffling every single skill around that needs to be switched for a different rotation.
    I have macros that will switch between a couple of skillsets. One set is for lower tier stuff where I use some skills like Rapid Synthesis to make things go faster, throw on Innovation to more classes because there's more room if I'm not using Maker's Mark, and so on, and the other set is the stuff required for Rath's 2-star rotation. The structure goes something like this. (Would recommend checking syntax, since I'm at work and going from memory.)

    /aaction "Maker's Mark" off <wait.1>
    /aaction "Flawless Synthesis" off <wait.1>
    ...
    /aaction "Rapid Synthesis" on <wait.1>
    /aaction "Innovation" on
    /echo Done! <se.1>

    The idea behind the macro is:
    1. Turn off all skills that aren't part of the set being switched to.
    2. Turn on all skills that are part of the new set.
    3. Attempt to turn the first skills back on. A number of them will fail due to lack of room but some will go through, depending on the class and how many of the second set's skills are native to the class.

    This will generate a bunch of error messages for the skills that can't be turned on or off, but it's pretty quick and easy and I don't run the risk of forgetting to include or make room for a particular skill. This gets messier if you want to maintain more than two skillsets though, probably best to have separate on and off macros for that.
    (0)
    Last edited by PirateCat; 02-04-2016 at 05:27 AM.