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  1. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Selli View Post
    The reason why I ask is because the balancing differences between PvE and PvP are very different. AST for example was considered very weak in PvE when it was released, but they were pretty strong in PvP. When their potencies were increased (intended to help them with PvE content), it made them even stronger in PvP. With balancing being so different between PvP and PvE, I'm mostly just curious if it was considered.

    (Besides, doesn't the idea of a tank that has 20k HP and can hit as hard as a DPS scare you just a little bit?! XD)
    SE often does not consider PvP when making changes to classes.

    SE's primary concern is making sure that Jobs function the way that they should in PvE content. For this reason, all of the on-going forum arguments over SMN and AST being over powered in PvP are pointless. SE will never make adjustments to a job based on PvP. The PvP content is too small, and SE has to look at the whole picture. If a specific job got too unbalanced for PvP, I could sooner expect to see SE banning it from PvP than changing it. It's unfortunate, but that's the way it is.

    As for the tanking changes, I wouldn't worry too much. The adjustment to the dmg calculation was to address the discrepancy with dropped fending accessories and melded ones. Stat allocation will not change all that much. Most people will hardly notice it, and tank dmg is still expected to still go down a little in Vit gear. Their health will increase, but more Vit does not = more defense, so, really, not much will change. Plus, the heavy medal debuff should compensate for any tanks (or any player, for that matter) who is overextending or abusing their job's exploitable abilities (Smn's beware and be warned).

    It's also noteworthy that the tanks, themselves, are getting adjusted. SE singled out Pld, specifically (about time), but we really don't know the extent of the changes being made. They could very well nerf the dmg output of War's and Drk's as well. We won't know until 3.2. I'm, personally, excited to see what they do, but that's mostly because I play Pld a lot and have been painfully hindered by its faults.
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    Last edited by Februs; 02-01-2016 at 01:13 PM.