I hate stance dancing, I do it since I want quicker roulette times as healer but I would enjoy dpsing as a whm much more if didn't have to be switching CS on and off.Removing and making the attack spells scale with MND instead isn't a nerf. It's just an unnecessary extra button to press to make DPS/Healing (yea in that order cause incoming damage since HW is so low) healer don't even expect to heal anymore. That that one skill cause many deaths on both sides players and mobs. If healers' at spells scaled of MND then wouldn't that encourage healer only healers to maybe try dpsing? Since there would be no need for CS.
Unless they adjusted the potencies of every healer attack it would be a nerf to dps as you get a bonus from CS of 10% so directly converting the Int to MND wouldn't account for that. Also there is a 20% healing decrease while in CS which is the penalty trade off. The conversion doesn't account for this either. It negates the risk reward system at play in the game.Removing and making the attack spells scale with MND instead isn't a nerf. It's just an unnecessary extra button to press to make DPS/Healing (yea in that order cause incoming damage since HW is so low) healer don't even expect to heal anymore. That that one skill cause many deaths on both sides players and mobs. If healers' at spells scaled of MND then wouldn't that encourage healer only healers to maybe try dpsing? Since there would be no need for CS.
Everytime the healer cast a damage spell he can get a debuff that decrease the healing power by 20% during the next 10 sec.Unless they adjusted the potencies of every healer attack it would be a nerf to dps as you get a bonus from CS of 10% so directly converting the Int to MND wouldn't account for that. Also there is a 20% healing decrease while in CS which is the penalty trade off. The conversion doesn't account for this either. It negates the risk reward system at play in the game.
I feel like taking Cleric Stance away would make healing in this game WAY too freaking easy. And I feel strongly about it. There's already NOT enough difficulty involved in the role given the sheer amount of time we can be DPSing already. It's not even HARD to stance dance. It's relatively more challenging than sitting in healing mode doing nothing half the time.
Furthermore, there's got to be SOME DPS penalty for trying to DPS on a healing role. It shouldn't be a straightforward as a DPS class. I'm all for healer DPS but if we make them too similar to DPS in terms of gameplay then we make balancing issues that need to be addressed. CS gates healer dps behind (a very moderate level of) difficulty.
This is another reason why I don't think this change to tanks (while good, because fending accessories) is the BEST way to go about this. They can now have the best of both worlds, mitigation and DPS, with no penalty at all. I can only assume that the potency of their attacks will be scaled back to make up for it, otherwise they're going to be OP.
I can't speak for sch or ast as much I can for Whm but isn't there already a penalty for dpsing on healer? Which would be low accuracy. If you missed u lose dps and mp you could had used for healing which doesn't miss. Also u still have to manage mp to make sure u have enough to heal. Also CS screw ppl with latency spiked (it's better but still a pain). It's not adding difficulty, it just adds another step to dps.
Plus the real reason why healing is easy because the incoming damage is so low. Back when ARR came out Coils hit WAY to hard for the healer to be dpsing as much as they do now.
That's why I'm not judging this tank change until I see an Increase in incoming damage. If these extra hp are of no use this is just a tank damage nerf that will put even more pressure on healer dps and dps will get another pass yet again.
Last edited by Ranzan; 02-02-2016 at 03:03 AM.
As I've said, if they make healing harder I'd be behind that. But that makes your point about removing cleric stance moot, because (done properly) we wouldn't be using it anyway.
Re: the accuracy. Casters have the lowest accuracy requirements for their spells. If accuracy was meant to be the deterrant, how come our attacks still hit most of the time as a result of this. It may be a job thing, but as a SCH my DoTs will always land (the inital damage may miss, but the DoTs will tick away). And unless some screwed up a mechanic and died, I'm never out of MP - even then it normally takes two deaths until I start feeling it. I absolutely never let mana issues prevent me from DPSing.
Also, unless you're overhealing, if everyone is topped off (or really 80% because regen/embrace), even IF you miss DPSing you weren't using that mana for real healing anyway and it's a still a waste.
Guess you can't read well or maybe you were just to lazy to read my post I didn't say I didn't dps or that it was hard I said I would have more fun if didn't have to turn a move on and off.
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