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  1. #1
    Player
    Fatestorm's Avatar
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    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90

    If tank damage is now based on VIT, why do healers still have Cleric Stance?

    As the title suggests: If in 3.2, they are going to adjust Tank damage so that their damage is based mostly on VIT--their main stat--then why do Healers still have to do a Cleric Stance dance on/off game for DPS? Why not remove the cumbersome skill entirely, and just make Healer damage based mostly on MND?

    What, honestly, is the difference here?
    (23)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

  2. #2
    Player
    CyrilLucifer's Avatar
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    Aug 2013
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    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Cleric Stance adds 10% damage.

    It's really just there to add some complexity to their playstyle in the form of stance changing, which tanks still will be doing. But yeah, I wouldn't be against making it MND-based.
    (4)

  3. #3
    Player
    Gunspec's Avatar
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    Sep 2013
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    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Fatestorm View Post
    As the title suggests: If in 3.2, they are going to adjust Tank damage so that their damage is based mostly on VIT--their main stat--then why do Healers still have to do a Cleric Stance dance on/off game for DPS? Why not remove the cumbersome skill entirely, and just make Healer damage based mostly on MND?

    What, honestly, is the difference here?
    The same reason all tanks still have stances. You can't do everything at once, and you need to use stance abilities at the right time to focus on what is needed in the fight.

    Quote Originally Posted by CyrilLucifer View Post
    Cleric Stance adds 10% damage.
    10% for the group? Or 10% for the healer? Because my magic attack power goes from 227 to 941 upon activating cleric stance. That's a wee bit more than 10%, lol.
    (7)
    Last edited by Gunspec; 01-31-2016 at 06:08 PM.

  4. #4
    Player
    AskaRay's Avatar
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    Nov 2014
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    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gunspec View Post
    The same reason all tanks still have stances. You can't do everything at once, and you need to use stance abilities at the right time to focus on what is needed in the fight.



    10% for the group? Or 10% for the healer? Because my magic attack power goes from 227 to 941 upon activating cleric stance. That's a wee bit more than 10%, lol.
    It switches MND and INT but ALSO adds a 10% attack buff.
    (24)
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  5. #5
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
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    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gunspec View Post

    10% for the group? Or 10% for the healer? Because my magic attack power goes from 227 to 941 upon activating cleric stance. That's a wee bit more than 10%, lol.
    No, that's not how CS works. Here's the description:
    Swaps current INT and MND attribute ratings, while increasing potency of attack magic by 10% and reducing potency of healing magic by 20%
    So it not only just swaps INT and MND, which accounts for the vast majority of the magic bonus, it also gives your magic attack an extra 10% bonus on top of it.
    (7)

  6. #6
    Player Lexia's Avatar
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    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Gunspec View Post
    The same reason all tanks still have stances. You can't do everything at once, and you need to use stance abilities at the right time to focus on what is needed in the fight.
    I could see this thread being started from person making this comment in the "Live Letter 3.2 tank changes, vit effects tank attack"

    Quote Originally Posted by Fourbestintoner View Post
    Say goodbye to tank stance because I will never use it again.
    (0)

  7. #7
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lexia View Post
    I could see this thread being started from person making this comment in the "Live Letter 3.2 tank changes, vit effects tank attack"
    If things weirdly remain the same (ie bosses are still doing Final Coil level damage to tanks at 60 in significantly higher ilvl gear), then tank stance would be essentially useless. However, I hope that SE is smart enough to make adjustments to boss damage to compensate for the higher HP expectations.
    (1)

  8. #8
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by SpookyGhost View Post
    If things weirdly remain the same (ie bosses are still doing Final Coil level damage to tanks at 60 in significantly higher ilvl gear), then tank stance would be essentially useless. However, I hope that SE is smart enough to make adjustments to boss damage to compensate for the higher HP expectations.
    I don't think the is final coil level damage in the last 2 floors of savage right now... Are you serious? Even in Thordan we have way more than final coil level damage.
    (1)

  9. #9
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by UBERHAXED View Post
    I don't think the is final coil level damage in the last 2 floors of savage right now... Are you serious? Even in Thordan we have way more than final coil level damage.
    Manipulator and Living Liquid both auto for as much as Bahamut does. There's a reason people are sitting out of tank stance 99% of those fights. If you think that player skill has gone up so high that we've reached the point where despite damage being exceptionally high (apparently) we can spend near entire Savage fights out of tank stance in near full STR accessories... I don't know what to tell you.
    (2)

  10. #10
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Guys, I totally get that Cleric Stance adds potency to attack and reduces potency of heals, and that it's the mark of a good healer to use it properly. My point is more, does anyone feel like the *spirit* of what they did with folding all of Tank damage into VIT, compared with the existence of this mechanic for Healers, is something of a double standard? I sorta do.
    (1)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

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