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  1. #11
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    TBH, I'm just worried they are going to take the cheap route out, and buff Turret Damage or Speed for more "Consistent" damage. I would love to see an increase in proc rates or even CD Reduction / Damage Boost of OGCD abilities like Ricochet and Gauss Round to be more on par with BRD. That would be nice, but I honestly think it's just going to be a turret buff.
    (0)

  2. #12
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I would definitely like for the turrets to be more involved in gameplay, and I don't mean a flat damage increase. It adds just as much depth to the job as ninja poison does, and it really feels like its inconsequential or no presence when to only hitting for 350.... And not in a way you'd notice it unless it's bishop
    (0)

  3. #13
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    ^^ Yep it's basically the SMN "Egi" of MCH. It really means nothing and the only time it's beneficial is when you can hypercharge it and give weaknesses (which frankly DOESN'T come up enough, and really should be on a faster timer to b more useful). Personally I wish that they made a "Pawn" Turret that does what the current "Rook" Turret does, and then make the Rook dispense a regen effect and when Hypercharged boosts party wide defense/resistance. It would serve 0 Offensive purpose, but there are times where it would be nice if MCH could aid in some way to healing at the sacrifice of some DPS. I'm not talking a game braking regen or even one that rivals WHM/AST, I'm just saying something that would make MCH a bit more versatile rather then a peg in a DPS hole that it doesn't even fit very well to begin with.
    (1)

  4. #14
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by UnstablePersonality View Post
    Nah you're right, it doesn't feel like 50% at all..if it was it would proc a lot more than it does.
    I wouldn't blame someone for feeling that way.
    I did some testing and it doesn't seem close to 50%. (Granted, the sample size could be larger than 545 shots)



    (33.58%)



    EDIT: And here's some data from spamming Slug Shot


    (25.4%)
    (0)
    Last edited by CGMidlander; 02-03-2016 at 09:59 AM.

  5. #15
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    45 second reload. 45 second ricochet. A small potency increase on lead shot. Hypercharge 90s. Thank you very much. Please.
    (1)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Could have just made Hotshot deal damage based on number of missed procs or the like if RNG was the only issue. Shit luck --> just one-shot an add with it.
    (0)

  7. #17
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ephier View Post
    45 second reload. 45 second ricochet. A small potency increase on lead shot. Hypercharge 90s. Thank you very much. Please.
    45s is really our magic number, I don't know who thought it would be a good idea for Wildfire to be on a 1.5m cd while most of our cooldowns are either 1 or 2m.
    (0)

  8. #18
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    They could just make Split > Slug > Clean a standard 1 > 2 > 3 combo and just adjust the potency to work with it. That would help sustained damage. Don't think it would affect other abilities either. Ammo can still work to increase potency. It just sucks when you hit the button a lot and doesn't proc after 4-5 shots.

    (0)

  9. #19
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Could have just made Hotshot deal damage based on number of missed procs or the like if RNG was the only issue. Shit luck --> just one-shot an add with it.
    I could live with hot shot increasing the proc rate +25% to 75%. At least it would be more probable to hit than miss and there would be something more than simple damage increase to it.

    Or increase the split shot to 100%, so that we spam 1,2,1,2 instead of 1,1,1,1 when the RNG is bad.
    (1)

  10. #20
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    They need to get rid of RNG from the rotation completely, perhaps with reduced potencies to balance it out.
    I spend way too much time staring at my hotbar checking to see if the button is lit up.
    People want to be able to predict their DPS within a reasonable margin. MCH is anything but.

    If PLD had to rely on procs for their combos, no one would ever play it again.
    (2)

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