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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archaell View Post
    I could live with hot shot increasing the proc rate +25% to 75%. At least it would be more probable to hit than miss and there would be something more than simple damage increase to it.

    Or increase the split shot to 100%, so that we spam 1,2,1,2 instead of 1,1,1,1 when the RNG is bad.
    To be honest I really like the timing and risk-reward involved in each of those being chances. I could live with the chance increasing with each missed proc, giving some sense of normative prediction, possibly even alike to counting cards in a way (my luck was horrible for 5 shots... this one's practically guaranteed, my next very likely, and the time after that still a slightly increased chance), but I'd rather have my prepping a Cleaner Shot before Slug Shot feel like something I do intentionally to set up burst, not just because I don't want to deal with class-inherent mechanics. Getting rid of the RNG completely runs far too close to 'getting rid of ammo' as I see it.
    (0)

  2. #22
    Player
    Kelevra's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    77
    Character
    Kelevra Vice
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ChloeGrace View Post
    They need to get rid of RNG from the rotation completely, perhaps with reduced potencies to balance it out.
    I spend way too much time staring at my hotbar checking to see if the button is lit up.
    People want to be able to predict their DPS within a reasonable margin. MCH is anything but.

    If PLD had to rely on procs for their combos, no one would ever play it again.
    This...

    It's the main thing that has kept me from even trying/unlocking the job.
    (2)

  3. #23
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    . Getting rid of the RNG completely runs far too close to 'getting rid of ammo' as I see it.
    To be fair, the ammo gimmick is so bare bones that it's a straight up oGCD with no strings attached to it. You'd always use it for your three weaponskill that even if they made the procs 100%, there's not much influence or dramatic change
    (0)

  4. #24
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Getting rid of the RNG completely runs far too close to 'getting rid of ammo' as I see it.
    I doubt it. All Reload does is increase the potency of your weapon skills. If anything, you could better strategically plan on using your Reload if it was taken to a basic 1 > 2 > 3 rotation. Imagine using Quick Reload on Clean Shot every 15 seconds.

    Again, if someone knows why a basic 1 > 2 > 3 combo wouldn't work, I would like to hear. Not challenging anyone or anything, I would just like to hear from different perspectives.
    (0)

  5. #25
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    RNG does not effect MCH in a considerable way due to the reduced timer on QR.

    For increasing MCH sustained damage they would need to do it without also greatly increasing WF burst.

    The easiest way would indeed be to just increase turret damage by X amount.

    Tightening up WF to keep it less aggrivating/punishing would definitely be a bonus.

    Quote Originally Posted by Velhart View Post
    Again, if someone knows why a basic 1 > 2 > 3 combo wouldn't work, I would like to hear. Not challenging anyone or anything, I would just like to hear from different perspectives.
    There are a couple things that would cause that to be an issue.

    MCH average potency/s is balanced around the average % of procs. Guaranteeing a proc would greatly alter the average potency/s, thus would require that the skills potency themselves be reduced. This in turn would completely alter Wild Fire burst.

    I guess they could increase the % of WF damage to compensate, but I just wanted to emphasize that it would not just be as simple as, "Just do guaranteed procs"

    IMO the greatest thing is that it would make the class extremely boring and predictable, and would give it an unfair mobility advantage over what it already has.
    (1)
    Last edited by Judge_Xero; 02-05-2016 at 12:23 AM.

  6. #26
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Budding turret potency would be the best way to objectively increase damage without agitating the gameplay, though I'd still wish there was a bit more turret interaction for that dps ( like flank bonus or something)
    (1)

  7. #27
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    snip
    Well its a given that many potency's would have to be switched around to accommodate it. One thing you did point out that makes me rethink it is how Wildfire output works in the scheme of things.

    What it looks like they are planning on doing if translations are correct is readjusting things to help keep our sustained damage, which is one of MCH's major set backs in DPS. Just doing that alone is already a DPS increase for us. Which makes me wonder if they are just going to give a straight forward DPS increase or toggle abilities so our DPS doesn't not drop down as fast as it does now. Guess we will find out soon.
    (0)

  8. #28
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    It should be interesting to see what SE comes up with. Other than a damage increase to bring it up to BRD they still need to account for BRD superior progression utility of Foes + RoD.
    (0)

  9. #29
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    It should be interesting to see what SE comes up with. Other than a damage increase to bring it up to BRD they still need to account for BRD superior progression utility of Foes + RoD.
    Maybe our DPS will be so awesome that we make Foe's outdated! Right...right!?


    ...I'll go home now.
    (0)

  10. #30
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ChloeGrace View Post
    They need to get rid of RNG from the rotation completely, perhaps with reduced potencies to balance it out.
    I spend way too much time staring at my hotbar checking to see if the button is lit up.
    People want to be able to predict their DPS within a reasonable margin. MCH is anything but.

    If PLD had to rely on procs for their combos, no one would ever play it again.
    Agreed it's obvious this proc system they have clearly isn't working.
    (0)

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