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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Personally, I have an issue with classes being limited in PT role options, and with Jobs, this will be worse.
    A 2nd job option for every class needs to eventually be added.
    (Aka if it heals, need DD or tank, if its a tank, it needs DD or heal.)
    The best I could think up (for now) was;
    GLA -> PLD or Knight (Two Hand, unequip a shield to do more dmg.) I would suggest a sort of Dual wield, but *shrug*
    PGL -> MNK or THF or NIN (some sort of optional DD/tank, depending on MNK mechanics)
    MRD -> WAR or DRK (Not sure what else could use a Great Axe)
    LNC -> DRG or SAM (Also not sure what else could use a polearm)
    ARC -> BRD or RNG (not sure what else again)
    CNJ -> WHM or RDM (Similar to CNJ, but more DD focused maybe)
    THM -> BLM or Time Mage ( not sure what else, maybe BLU or SCH *shrug*)

    Right now, if 2 friends want to play GLA, the 2nd is useless, since the 2nd GLA can't DD instead.
    With jobs, this doesn't seem to be getting fixed any. (Maybe I'm wrong)
    (5)

  2. #2
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Claire_Pendragon View Post
    Personally, I have an issue with classes being limited in PT role options, and with Jobs, this will be worse.
    A 2nd job option for every class needs to eventually be added.
    (Aka if it heals, need DD or tank, if its a tank, it needs DD or heal.)
    The best I could think up (for now) was;
    GLA -> PLD or Knight (Two Hand, unequip a shield to do more dmg.) I would suggest a sort of Dual wield, but *shrug*
    PGL -> MNK or THF or NIN (some sort of optional DD/tank, depending on MNK mechanics)
    MRD -> WAR or DRK (Not sure what else could use a Great Axe)
    LNC -> DRG or SAM (Also not sure what else could use a polearm)
    ARC -> BRD or RNG (not sure what else again)
    CNJ -> WHM or RDM (Similar to CNJ, but more DD focused maybe)
    THM -> BLM or Time Mage ( not sure what else, maybe BLU or SCH *shrug*)

    Right now, if 2 friends want to play GLA, the 2nd is useless, since the 2nd GLA can't DD instead.
    With jobs, this doesn't seem to be getting fixed any. (Maybe I'm wrong)
    I agree too, each class needs to have two different playstyles otherwise jobs just make things too restrictive. Every class needs to have AT LEAST two avenues and directions to go down, otherwise it's not adding a layer of flexibility at all, and just adding a layer of restrictions.

    That's why the dev's team newfound fixation with "Class distinctiveness" has me concerned. Did they ever think that maybe it's better if classes are left indistinct in order to facilitate multiple playstyles so as not to pigeonhole everyone?

    I think that job system will be a problem until they start adding more jobs for each class. At least two are needed, imo.
    (2)

  3. #3
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ellohwell View Post
    I agree too, each class needs to have two different playstyles otherwise jobs just make things too restrictive. Every class needs to have AT LEAST two avenues and directions to go down, otherwise it's not adding a layer of flexibility at all, and just adding a layer of restrictions.

    That's why the dev's team newfound fixation with "Class distinctiveness" has me concerned. Did they ever think that maybe it's better if classes are left indistinct in order to facilitate multiple playstyles so as not to pigeonhole everyone?

    I think that job system will be a problem until they start adding more jobs for each class. At least two are needed, imo.
    OR one friend could just level a DD class and be done with it. Seriously, leveling these days is not hard at all, especially once you hit the mid-30's. With the right groups you can skyrocket right to 50 from there within days easily.

    Yeah, more jobs would help things and they'll get to it eventually. For the start of the system, 1 job per class is reasonable enough. Though honestly these fictional people who only level a single class to 50 are gonna be screwed when they add the multi-class jobs.
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Arcell View Post
    OR one friend could just level a DD class and be done with it. Seriously, leveling these days is not hard at all, especially once you hit the mid-30's. With the right groups you can skyrocket right to 50 from there within days easily.

    Yeah, more jobs would help things and they'll get to it eventually. For the start of the system, 1 job per class is reasonable enough. Though honestly these fictional people who only level a single class to 50 are gonna be screwed when they add the multi-class jobs.
    uhhh i think, the point is not just leveling jobs, but with classes, most of them you can play them at least two ways, so basically limiting playstyles to 7 total in the whole game, and probably ignoring, or diminishing half of your skill list.
    (1)

  5. #5
    Player
    Join Date
    Oct 2011
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    453
    Quote Originally Posted by Arcell View Post
    OR one friend could just level a DD class and be done with it. Seriously, leveling these days is not hard at all, especially once you hit the mid-30's. With the right groups you can skyrocket right to 50 from there within days easily.

    Yeah, more jobs would help things and they'll get to it eventually. For the start of the system, 1 job per class is reasonable enough. Though honestly these fictional people who only level a single class to 50 are gonna be screwed when they add the multi-class jobs.
    Yeah uh you kind of missed the point
    (0)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
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    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Personally, I have an issue with classes being limited in PT role options, and with Jobs, this will be worse.
    A 2nd job option for every class needs to eventually be added.
    (Aka if it heals, need DD or tank, if its a tank, it needs DD or heal.)
    The best I could think up (for now) was;
    GLA -> PLD or Knight (Two Hand, unequip a shield to do more dmg.) I would suggest a sort of Dual wield, but *shrug*
    PGL -> MNK or THF or NIN (some sort of optional DD/tank, depending on MNK mechanics)
    MRD -> WAR or DRK (Not sure what else could use a Great Axe)
    LNC -> DRG or SAM (Also not sure what else could use a polearm)
    ARC -> BRD or RNG (not sure what else again)
    CNJ -> WHM or RDM (Similar to CNJ, but more DD focused maybe)
    THM -> BLM or Time Mage ( not sure what else, maybe BLU or SCH *shrug*)

    Right now, if 2 friends want to play GLA, the 2nd is useless, since the 2nd GLA can't DD instead.
    With jobs, this doesn't seem to be getting fixed any. (Maybe I'm wrong)
    In that you noted "job can use x weapon but when exactly has a BRD used a bow lol. The reality is it may moreso be the abilities behind a class rather then the weapon themselves that may determine the classes that come from them. Since it was noted that apparantly 30 GLA and 15 MAR would be a PLD. With that in mind what exactly makes MAR a requirement for PLD is it because of their parry abilities? But ya, hopefully we'll get some answers in the next few days since it would be reallly intersting to see how jobs work, I hope if they do bring it up they'll actually show an example of the whole concept behind it.

    From other things that's been said in interviews they made it sound like you advance through the job by doing quest to obtain abilities and quest, though I wonder if they'll also integrate Guild Marks into abilities which would also be nice.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    132
    Quote Originally Posted by Airget View Post
    Since it was noted that apparantly 30 GLA and 15 MAR would be a PLD. With that in mind what exactly makes MAR a requirement for PLD is it because of their parry abilities?
    Marauder gives you Defender which would be pretty essential for a Paladin.
    (0)

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