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  1. #11
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    They should just let us all play on Balmung.
    (4)

  2. #12
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I wouldn't. Balmung is an overhyped terribad server.
    (5)

  3. #13
    Player
    Tenshinohana's Avatar
    Join Date
    Jan 2016
    Posts
    2
    Character
    Tenshi Rose
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Pence View Post
    If you can't understand why there is a restriction in place than I don't think there's much hope for you. It's crazy obvious why it exists.
    The thing is, I am not questioning _why_ there are server restrictions. I am questioning _how_ it's done. Blocking people isn't really a good way to restrict it really. There could be a system where you could bypass a restriction with a refer a friend -code. Or perhaps have the same system that WoW has; just state a list of servers and how full they are, and if you still choose a full server and then complain about the waiting on the server, shrug and say "You chose a full server, not really our fault". Which IMO is a better system than just plainly blocking them so that nobody can access it except for waiting.
    (1)

  4. #14
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Twilite View Post
    I wouldn't. Balmung is an overhyped terribad server.
    I'm on Balmung and even I'll agree with this.
    (1)

  5. #15
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by AnaviAnael View Post
    I'm on Balmung and even I'll agree with this.
    My second character is on Balmung and it isn't that bad. A lot of fun going on, which I kinda miss on Ragnarok.
    (1)

  6. #16
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Archaell View Post
    My second character is on Balmung and it isn't that bad. A lot of fun going on, which I kinda miss on Ragnarok.
    True, but a lot of the "ice mages" and "autoattackers" I see are from either my server or Gilgamesh. But, when your server is about ready to explode because there's so many people, you're obviously going to get more bad along with the good.

    On topic, I think it would be great to have a world pass or friend code system. Maybe have it be tied with the Recruit a Friend system?
    (0)

  7. #17
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tenshinohana View Post
    Or perhaps have the same system that WoW has; just state a list of servers and how full they are, and if you still choose a full server and then complain about the waiting on the server, shrug and say "You chose a full server, not really our fault". Which IMO is a better system than just plainly blocking them so that nobody can access it except for waiting.
    What's the difference? Being able to visually see it's full prior to character creation? SE does provide a list of full servers and is updated periodically. It's not hard to find out the population and lock outs of a world. Everyone keeps coming to Balmung, then complaining their friends can't get in and it 'ruins the game' for them. Move to a new server. Problem solved. Patch/Expansion comes around and these same people that ignored the 'full' server warnings are the ones crying about queues. It's redic in a game this reliant on DF.
    (3)

  8. #18
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    They need to offer special transfers *off* Balmung and Greg, rather than special transfers *into* them.

    And probably lock those two to transfers.
    (6)

  9. #19
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Idk if this is true but I'm told the main factor of a server being locked at a specific time is how many people are logged on at the time. If this is the case I think forcing auto log out after say, 30 minutes in afk status or just 30 minutes of no character action could be helpful. All these people who afk for multiple hours while their character dances in front of the MB and such are pretty much keeping the server creation locked and this just seems unfair. Again not sure if it really works that way but if it does plz consider this.
    (2)

  10. #20
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PArcher View Post
    They need to offer special transfers *off* Balmung and Greg, rather than special transfers *into* them.
    I agree it wouldn't be a bad thing to do, but would it actually help though? Or rather would anyone actually do it? What incentive is there for someone to leave the (very) populated server? "Free transfer to another server with a lot less people on it!" I'm not everyone, but it doesn't sound very appealing to me A lot of people (most?) will already be established with friends/free companies/linkshells, possibly even housing... any of those makes the decision to transfer away harder.

    Quote Originally Posted by TheUltimateSeph View Post
    If this is the case I think forcing auto log out after say, 30 minutes in afk status or just 30 minutes of no character action could be helpful.
    I agree completely, but the few times in the past they've temporarily implemented an AFK kick, a large part of the community seems to complain. Threads even pop up on places like Reddit with ways to get round the AFK kick.

    For whatever reason a lot of people seem to think they get better value for money being permanently logged in than only logging when they want to play. Or they feel they paid a subscription, they have the right to stay logged in.

    Or maybe none of them pay for electricity (or it's incredibly cheap) so it's just out of convenience that they save the 1 minute login/load time.
    (0)

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