They should just let us all play on Balmung.
They should just let us all play on Balmung.
I wouldn't. Balmung is an overhyped terribad server.
The thing is, I am not questioning _why_ there are server restrictions. I am questioning _how_ it's done. Blocking people isn't really a good way to restrict it really. There could be a system where you could bypass a restriction with a refer a friend -code. Or perhaps have the same system that WoW has; just state a list of servers and how full they are, and if you still choose a full server and then complain about the waiting on the server, shrug and say "You chose a full server, not really our fault". Which IMO is a better system than just plainly blocking them so that nobody can access it except for waiting.
True, but a lot of the "ice mages" and "autoattackers" I see are from either my server or Gilgamesh. But, when your server is about ready to explode because there's so many people, you're obviously going to get more bad along with the good.
On topic, I think it would be great to have a world pass or friend code system. Maybe have it be tied with the Recruit a Friend system?
What's the difference? Being able to visually see it's full prior to character creation? SE does provide a list of full servers and is updated periodically. It's not hard to find out the population and lock outs of a world. Everyone keeps coming to Balmung, then complaining their friends can't get in and it 'ruins the game' for them. Move to a new server. Problem solved. Patch/Expansion comes around and these same people that ignored the 'full' server warnings are the ones crying about queues. It's redic in a game this reliant on DF.Or perhaps have the same system that WoW has; just state a list of servers and how full they are, and if you still choose a full server and then complain about the waiting on the server, shrug and say "You chose a full server, not really our fault". Which IMO is a better system than just plainly blocking them so that nobody can access it except for waiting.
They need to offer special transfers *off* Balmung and Greg, rather than special transfers *into* them.
And probably lock those two to transfers.
Idk if this is true but I'm told the main factor of a server being locked at a specific time is how many people are logged on at the time. If this is the case I think forcing auto log out after say, 30 minutes in afk status or just 30 minutes of no character action could be helpful. All these people who afk for multiple hours while their character dances in front of the MB and such are pretty much keeping the server creation locked and this just seems unfair. Again not sure if it really works that way but if it does plz consider this.
I agree it wouldn't be a bad thing to do, but would it actually help though? Or rather would anyone actually do it? What incentive is there for someone to leave the (very) populated server? "Free transfer to another server with a lot less people on it!" I'm not everyone, but it doesn't sound very appealing to meA lot of people (most?) will already be established with friends/free companies/linkshells, possibly even housing... any of those makes the decision to transfer away harder.
I agree completely, but the few times in the past they've temporarily implemented an AFK kick, a large part of the community seems to complain. Threads even pop up on places like Reddit with ways to get round the AFK kick.
For whatever reason a lot of people seem to think they get better value for money being permanently logged in than only logging when they want to play. Or they feel they paid a subscription, they have the right to stay logged in.
Or maybe none of them pay for electricity (or it's incredibly cheap) so it's just out of convenience that they save the 1 minute login/load time.
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