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  1. #1
    Player
    Linedwell's Avatar
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    Jan 2016
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    11
    Character
    Linedwell Rainrix
    World
    Lich
    Main Class
    Dragoon Lv 60
    Oh also feel free to suggest something yourself! Like how would your suggestions work with these or how these would work with yours.
    (0)

  2. #2
    Player Kaurie's Avatar
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    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    1. Generally speaking, I find the action combat in Tera and Blade and Soul to be rather simple, and I much prefer the combat in FFXIV. That said, those games are fun to pick up and play once in awhile.

    2. Evolving weapons/armor is not a bad idea, and is a little bit like what we had with Relics. That said, I'd prefer an evolving system like how Blade and Soul does it, where you offer lesser gear to upgrade your current gear - and it requires certain breakthrough gear drops to pass certain levels.

    3. This sounds very similar to Guild Wars 2. Have you played that? It's not a bad system, but I didn't particularly like it.

    5. I would very much like a specialization system. However, Yoshi has publicly stated it is a flat out no.
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  3. #3
    Player
    Linedwell's Avatar
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    Jan 2016
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    11
    Character
    Linedwell Rainrix
    World
    Lich
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Kaurie View Post
    1. Generally speaking, I find the action combat in Tera and Blade and Soul to be rather simple, and I much prefer the combat in FFXIV. That said, those games are fun to pick up and play once in awhile.

    2. Evolving weapons/armor is not a bad idea, and is a little bit like what we had with Relics. That said, I'd prefer an evolving system like how Blade and Soul does it, where you offer lesser gear to upgrade your current gear - and it requires certain breakthrough gear drops to pass certain levels.

    3. This sounds very similar to Guild Wars 2. Have you played that? It's not a bad system, but I didn't particularly like it.

    5. I would very much like a specialization system. However, Yoshi has publicly stated it is a flat out no.
    Thanks for the comment.


    1. It might be simple but its also very fun and entertaining to actually BE in control and actaully feel like you are the character than just stand there looking at him or her doing it for you while you press a button or two every now and then to do a flashy looking skill that is small.

    2. I woudent mind that system either but I feel like through kills and or killing in certain areas or getting damaged by certain types of attacks, elements would change your armor and weapons.

    3. No I haven't palyed Guild Wars 2. People suggested it alot to me but I don't really feel like getting in to it as it just ain't what I like.
    I'd like the system in this game just due to how each class should be a bit different in terms of game style and having the option to benefit from your gear moreso than just ''3 attack speed more than the last armor.''
    It would also complement each class as we see other NPCs walking around and in cutscenes doing special skills and donning special weapons that you don't use.
    Such as the Arm cannon shields the castrum meridianum? boss used.
    Or the gunblades the standard imperial units use.

    5. I don't get why Yoshi is against it, can you explain it?
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  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Let me guess, a new shiny MMO just came out?
    (2)

  5. #5
    Player
    Linedwell's Avatar
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    Jan 2016
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    11
    Character
    Linedwell Rainrix
    World
    Lich
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    Dragoon Lv 60
    Quote Originally Posted by Dyvid View Post
    Let me guess, a new shiny MMO just came out?
    No? Why would you think that?
    (0)

  6. #6
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Linedwell View Post
    1. It might be simple but its also very fun and entertaining to actually BE in control and actaully feel like you are the character than just stand there looking at him or her doing it for you while you press a button or two every now and then to do a flashy looking skill that is small.
    I feel the biggest failure of those games is putting skills attached to your mouse buttons. Due to this, and due to high movement etc., the skills you actually use with the keyboard are greatly limited. This results in the vast majority of your time spamming the mouse click button. The targetting goes wonky and you end up with a system where you spam a very small subset of skills in a fairly chaotic way. For example, in Blade and Soul, for Force Master the optimal rotation is LMB RMB 2 - repeat. Press X every 40 seconds. This provides the single greatest DPS by a long shot. Further, the targetting is totally off and based on ping (as most action games really are). I shot off a fireball off screen to some mob 100 degrees to my right, rather than shooting one to a mob directly in front of me. This is frustrating and makes little sense.
    3. No I haven't palyed Guild Wars 2. People suggested it alot to me but I don't really feel like getting in to it as it just ain't what I like.
    I think the base game is now Free to Play, with the expansion being Buy to Play. I'd recommend checking it out, as I think the combat and weapon design fit quite well with what you are suggesting.
    5. I don't get why Yoshi is against it, can you explain it?
    No, I've read it a few times, and everyone goes on to say it is an "illusion of choice". I've always though that argument wasn't very good, and that everything in the world is an 'illusion of choice'. There is always a best or better choice, from a certain perspective, but removing it entirely isn't the answer. It's easily my least favourite aspect of this game.



    Quote Originally Posted by Dyvid View Post
    Let me guess, a new shiny MMO just came out?
    New MMO's are always coming out. I think there are like 700 of them out there now. However, of course as you most likely know, BnS just launched.
    (0)

  7. #7
    Player
    Linedwell's Avatar
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    Jan 2016
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    Character
    Linedwell Rainrix
    World
    Lich
    Main Class
    Dragoon Lv 60
    Well thats just strange.
    EVen if it was an illusion of choice, It would still be a CHOICE to have two paths with two different playstyles.
    With the Action style such as TEra, it would easily be fixed with mobs being something you cant go through and make skills so they don't pass through enemies unless it's a skill that is supposed to go through it.
    I'd much prefer it over this current system as its seriously causing me to fall asleep.
    And I can't be the onlyone who falls asleep due to it.

    Also SCREW THIS WORD LIMITER!
    (0)

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Linedwell View Post
    With the Action style such as TEra, it would easily be fixed with mobs being something you cant go through and make skills so they don't pass through enemies unless it's a skill that is supposed to go through it.
    Just to clarify, it wasn't that the spells went through the mob (like in Wildstar), but that the system picked up that I was facing a different way than I was (due to I am guessing a high-ish ping).

    I found the action combat exhilarating, until i realized that it's far more limiting. In a given encounter with my SMN, I use up around 22 skills (on average) per fight. In a given encounter in Tera/BNS, I pretty much spam the same 3-ish skills over and over. If I was completely stationary in FFXIV, I'd agree, but I move around a lot as well - so the main difference is that I am selecting my target with a click or tab, rather than facing it. It is just more reliable, but the actual execution of the damage is more involved in FFXIV.

    I personally also find it frustrating when you need to face your target for your skills when there is a pack. In Blade and Soul (again), as a Force Master, you need to stack up 5 fire debuffs and use Impact to apply burning. This burning debuff you need to keep up as it drastically increases your damage output. However, as my fire's just hit whoever I am facing, if there is a pack, it's virtually impossible to track stacks as a mob will run in front of another as I use a skill. Instead of adding a certain complexity that was fun, it just frustrating and annoying.
    (0)
    Last edited by Kaurie; 02-01-2016 at 02:42 AM.

  9. #9
    Player
    Linedwell's Avatar
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    Jan 2016
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    11
    Character
    Linedwell Rainrix
    World
    Lich
    Main Class
    Dragoon Lv 60
    I dunno about that.
    Started playing it and while there certainly is a frustration factor in group fights, the enemies tend to spread out around you.
    Atleast so far the human enemies do that so it's easier to kick them as the destroyer and then grab them before slamming them down (AOE MElee class rules!)
    (0)

  10. #10
    Player
    Nouran's Avatar
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    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Linedwell View Post
    The combat system is a real time system where you have to actually klick to do damage and attack instead of automaticly attacking.
    .
    too much mouse clicks for auto attacking in an mmoprog that i am planning to play for couple of years = carpal tunnel syndrome
    so i think its better if its auto attacks
    (0)
    =/

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