Quote Originally Posted by Colorful View Post
There's always got to be catch with everything we ask for them to implement. You'd think getting the music would be a matter of completing the content once? Nope, crafting with a drop that isn't 100%. Well fine, you'd think it would play like normal housing music? Nope, proximity based.
Exactly, it's always something...

"oh, we received a lot of requests for a jukebox, so in the interest of making it like a real one, we had it feature real sound by being proximity based!"

Always with the style over substance with SE, even if it's a detriment to function or game systems, or in this case, making such a simple and cool idea turn into something mediocre (potentially) to the reason people wanted it to begin with! I don't like or want to be negative all the time, but c'mon SE!