In regards to tanks, we’ll be looking at each of the three jobs’ defense traits and making overall adjustments to their values. Amongst the adjustments, paladin will be receiving large adjustments. Not only in terms of their offensive-aspects, but overall adjustments as well.
Class/Job Action/Status Adjustment
All Classes | Sprint | TP cost has been removed in PvP areas. Duration has been set to 10 seconds in PvP areas. Use will no longer interrupt weaponskill combos.
Gladiator/Paladin | Fast Blade|TP cost has been reduced from 70 to 60.
Savage Blade |The amount of enmity generated has been increased.
Goring Blade |Potency when used as a combo action has been increased from 220 to 240. Damage over time potency has been increased from 40 to 50.
Royal Authority |Potency when used as a combo action has been increased from 340 to 350.
Clemency |Casting time reduced from 3 to 2 seconds.
Divine Veil |The protective barrier that is cast on all party members within range when you receive a healing spell now activates even when healing yourself. Recast time reduced from 150 seconds to 120 seconds.
Sword Oath |Use will no longer interrupt weaponskill combos.
Shield Oath |Use will no longer interrupt weaponskill combos. Damage penalty has been reduced from 20% to 15%. The amount of enmity generated has been increased.
Warrior |Defiance |The amount of enmity generated has been increased.
Dark Knight |Hard Slash |TP cost has been reduced from 70 to 60.
Souleater |TP cost has been reduced from 60 to 50.
Delirium |TP cost has been reduced from 60 to 50.
Grit |Use will no longer interrupt weaponskill combos. The amount of enmity generated has been increased.
Darkside |MP cost has been reduced by 1/3 in PvP areas.